Schemes
October 22, 2017, 08:22 AM

SPC 3.2

Specialists v3.2

Scheme #2352, Viewed 318 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F12
Crate probability
20%
20%
20%
20%
20%
Scheme Rate
3 / 5
Total Members Voted: 3
Acronym: SPC 3.2
Name: Specialists v3.2
Type: Battle
Submitted by: Sweden STRGRN

Download this scheme:
Downloaded 46 time(s).
Example replays: Downloaded 20 time(s)

Time: May 14, 2017, 01:21 PM
Description:
Rules:

Each player has 6 worms, no matter the player count (if 5 or more players, manual worm placement will be activated for regular W:A maps).

Worm 1 can only use F1 Weapons.

        Infinite Bazooka (Power 3, Regular)
        Infinite Mortar (Power 5, Regular)
        1x Pigeon (Power 1, Special)

Worm 2 can only use F2 Weapons.

        Infinite Grenade (Power 3, Regular)
        Infinite Cluster Bomb (Power 2, Regular)
        1x Banana Bomb (Power 12*, Special)

Worm 3 can only use F3 Weapons.

        Infinite Shotgun (Power 3, Regular)
        Infinite Uzi (Power 5, Regular)
        1x Minigun (Power 5, Special)

Worm 4 can only use F4 Weapons.

        Infinite Fire Punch (Power 3, Regular)
        Infinite Dragon Ball (Power 14**, Regular)
        1x Kamikaze (Power 3, Special)

Worm 5 can only use F5 Weapons.

        Infinite Sheep (Power 12*, Regular)
        1x Super Sheep (Power 12*, Special)
        Infinite Mole (Power 5, Regular)

Worm 6 can only use F7 Weapons.

        Infinite Blow Torch (Power 3, Regular)
        Infinite Pneumatic Drill (Power 15***, Regular)
        3x Girder (Power 255****, Special)

All Worms can use F8 Utilities and Low Gravity

* Power 12 = 70% Damage
** Power 14 = 150% Damage
*** Power 15 = 200% Damage
**** (Almost) Infinite Girder Range

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Every turn, there is a 60% chance that Either a Weapon Crate or a Health Crate spawns. Weapon Crates contain random Special Weapons (no Kamikaze) and Health Crates give 60 HP.

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Weapons are set to the actual worm, so if Worm 3 dies, for example, that player can't use Shotgun, Uzi or Minigun anymore. When selecting worm, the weapons allowed to be used changes to the worm that you've selected.

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If there is anything in the scheme that needs to be fixed or adjusted, please let me know! :)


NOTE: I highly recommend using a team with number/weapon labeled worms. My Specialists team uses the following worm names:

    1. Soldier
    2. Grenadier
    3. Gunner
    4. Melee
    5. Farmer
    6. Engineer

Good luck & have fun!

Changelog:
Quote
Version 3.2

        Increased Dragon Ball Power to 14 (150%) (previously 3)
        Added Example replay

Version 3.1:

        Added Changelog

Version 3.0: Scheme Release

This scheme was made by Proof of Concept https://www.tus-wa.com/groups/PoC/



Scheme image by TheMadCharles
Scheme game options
Game options
120
1
67
Time options
15
30
5
5
5
Crate options
60
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
Inf
Homing Pigeon
1
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
1
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
Inf
Super Sheep
1
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
3
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
2
Bungee
Inf
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Pasty's Magic Bullet
0

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