Schemes
December 13, 2017, 01:25 AM

Team17 remake

T17 with Select Worms

Scheme #2375, Viewed 417 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
2.2%
0.7%
0.3%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: Team17 remake
Name: T17 with Select Worms
Type: Battle
Submitted by: Finland Senator

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 63 time(s).
Example replays: Downloaded 6 time(s)

Time: June 07, 2017, 09:33 AM
Description:
This scheme has 2 x Select Worm like the original T17 scheme. Most weapons have equal chance of showing up in crates. Mad Cow and Banana Bomb have lower probability.

Rules:

No rope knocking (includes bungee)
*If you knock a worm, you are NOT allowed to attack that worm until that worm has had a chance to move (before SD the victim gets one turn to move). If there is a big change in the game due to a knock, the game will be void or given to the victim.

No going on the roof
*If a player goes on the roof (the indestructible border), the game either needs to be restarted or void (victim's choice). If a player wins the game because of roofing, the victim gets the win.

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
150
1
67
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #2114, HnS submitted by TheMadCharles  (Read 126 times)

0 Members and 1 Guest are viewing this topic.

Offline Noon

Scheme #2114, HnS submitted by TheMadCharles
« on: July 05, 2017, 08:02 PM »
Interesting scheme. I'll make a map this one.