Schemes
April 18, 2024, 02:27 PM

HolyxWar

TUSxCUPxHoly war

Scheme #240, Viewed 1609 Time(s)

Basic Information
Summary
F7
F8
F9
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
1.66 / 5
Total Members Voted: 3
Acronym: HolyxWar
Name: TUSxCUPxHoly war
Type: Battle
Submitted by: Sweden Doubletime

Download this scheme:
Downloaded 740 time(s).
Example replays: Downloaded 161 time(s)

Time: April 19, 2010, 05:26 PM
Description:
A death match scheme for worms armageddon witch has been around 4 some time but not gotten enough attention. Use girders and hhg in order to plop or decimate every singel opponent....

* The rules clearly state that you are not allowed to block your opponents worm, in a manner that disables him from attacking you or moving openly. You can see what kind of blocks are valid and wich kinds of blocks contradict the rules here http://clanuis.net/tema-178.html !

* The rules clearly state that blocking a worm that is using invisibility is allowed.

* The rules clearly states that blocking your'e own worms for any reason, is allowed.

This scheme has crates, even though they can effect the outcome of the game it is possibel to controll were they will be likely to land with girders.
Scheme game options
Game options
200
1
100%
Time options
30
45
10
10
0
Crate options
100
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
Inf
Baseball Bat
0
Girder Starter Pack
Inf
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: HolyxWar scheme, By doubletime  (Read 1559 times)

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Offline Doubletime

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HolyxWar scheme, By doubletime
« on: April 19, 2010, 09:05 PM »
What in ???? There is some tus weopen gli9tch here to.. Donkey...:Nuclear test... Magic bullet... Mat bomb..