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NormalPro v2

Normal Pro v2

Scheme #2402, Viewed 1010 Time(s)

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Acronym: NormalPro v2
Name: Normal Pro v2
Type: Battle
Submitted by: Germany FaD

Download this scheme:
Downloaded 529 time(s).

Time: July 08, 2017, 06:44 PM
Description:
Made from the original scheme Intermediate Luckless (onl). Version 2. more fair in plopy maps then @NormalPro

It is faster, more luckless, more balanced and more dynamic.

Play with 8 worms each team for 1vs1
Play with 4 worms each team for 2vs2

play bo1,bo3,bo5


Rules:


a. Game settings:

Games can be played at one victory (one round), two victories (same as best of 3) or 3 victories (same as best of 5). The standard number of victories is 2, and it can not be changed unless both players agree. Remember that all games have to be played in #Anything Goes or #Ropers Heaven, because only in these channels rope and bungee knocking is possible.



b. Map choice:

The terrain must be one randomly generated by the in-game editor. Select terrains that offer good hides and minimize the number of easy kills and big piles during the first turns of the round. The layout (fruits, medieval, beach, etc.) must be random.
The following, is just a suggestion but, becomes an obligation if both players are not in agreement with the subject: Regarding the type of terrain to select in successive rounds, you should choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-island-island-(…) in case best of 5 game. The main idea is to play more or less the same number of caves as islands, because in this way skills of the players will be tested under a good variety of different terrains. Also in this way both wormers will get more or less the same amount of starting turns on an island and the final round (after 1-1, 2-2 results) will be played (except situations when you got draws in some rounds) on a cave to minimize "the first to move" advantage.



c. Forbidden bugs: (Remember that rope/bungee knocking is allowed)

Bow/bat/rope angle modifications.
Walking on top of the indestructible barrier of a cave.
Skip walking using the mouse.
Floating weapon glitch
Jumping from Pneumatic Drill
Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).



d. Allowed bugs and tricks:

Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:

Bungee from Jet Pack*
Napalm strike to turn off petrol fire.
Bazooka and other missiles through thin walls.
Dragon Ball through thin walls.
Multiple firepunch hits on the same worm.
Shotgun and other guns through worms.
Supersheep or any kind of missile shot above the indestructible layer of a closed map.
Rope and bungee knocks.
Cluster/Mortar abuse and suicide.
Hitting more than 1 worm with bow.
Double poisoning with one skunk.


©normalnonoobs.com 

*changed from original
Scheme game options
Game options
100
2
100%
Time options
10
30
3
5
3
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
Inf
Laser Sight
Inf
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
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Author Topic: Scheme #2491, Skeet submitted by ivan  (Read 1353 times)

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Offline h3oCharles

Scheme #2491, Skeet submitted by ivan
« on: October 29, 2017, 03:57 PM »
Proof of Concept was here

Offline Sensei

Re: Scheme #2491, Skeet submitted by ivan
« Reply #1 on: October 29, 2017, 04:01 PM »
Proof of Concept was here

Can you make a thread about that project of yours, guys.  I would like to hear more.  For example: your contribution to wa and this community!?