Schemes
March 28, 2024, 10:20 PM

Hoops

Hoops

Scheme #2459, Viewed 2671 Time(s)

Basic Information
Summary
Util.
F4
F5
F12
Scheme Rate
Not rated yet
Acronym: Hoops
Name: Hoops
Type: Other, Rubberworm
Submitted by: United Kingdom TheKaren

Download this scheme:
Downloaded 821 time(s).

Time: September 11, 2017, 11:34 PM
Description:



















Hoops - Created by SiD

You need Rubberworm to play as the game uses the following mods:

sdet multishot - shot doesn't end turn (sets on nopause automatically)

fdpt no pause - timer doesn't pause while firing

When hosting this game remember to type /boom to activate boomracing.



The aim of the game is to shoot mines into the hoop.

At the start of the game, place your worm on "S"

Each time you make a Hoop, you move onto the next position so it goes like this:

S-1-2-3-4-5-6-7-8-9-F

Once you score on F, you win.

At start of turn you will:

Activate "Low Gravity" (You can use "`" as shortcut key)

During turn you will repeat this combo:

Select "Mine" (F5)
Jump (Backspace / Backspace-Backspace / Backspace-Backspace-Enter / Enter-Enter)
Drop "Mine" (Spacebar)
Select "Dragonball" (F4)
Fire "Dragonball" (Space)

So when your turn begins activate LG, select mine, then do the following combo - Jump-Space-F4-Space - This will make your worm jump, drop the mine, select dragonball, and hit the mine.

If you time it right the mine will successfully go through the hoop!

Example gif:

Scheme game options
Game options
1
Time options
120
20
0
0
10
Crate options
0
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #2459, Hoops submitted by TheKomodo  (Read 2691 times)

0 Members and 1 Guest are viewing this topic.

Offline TheKaren

Scheme #2459, Hoops submitted by TheKomodo
« on: September 11, 2017, 11:46 PM »
Love this scheme, Hurz and I created a point system for longer games as you can finish in 2 turns if you play perfectly.

It goes Lap-Position

So when you start, you begin on S-S.

After your 1st Hoop, you move to S-1

Keep going until you get to S-F, once you score on S-F you become F-F.

Now move back down to S, so it will go F-F / F-9 / F-8 etc until you get to F-S.

This way, instead of playing "Best of 3" or whatever, you can just decide on how many laps to play.

I will type all the scores in order up to FF-S so you get the point:

1st lap

S-S / S-1 / S-2 / S-3 / S-4 / S-5 / S-6 / S-7 / S-8 / S-9 / S-F

F-F / F-9 / F-8 / F-7 / F-6 / F-5 / F-4 / F-3 / F-2 / F-1 / F-S

2nd lap

SS-S / SS-1 / SS-2 / SS-3 / SS-4 / SS-5 / SS-6 / SS-7 / SS-8 / SS-9 / SS-F

FF-F / FF-9 / FF-8 / FF-8 / FF-7 / FF-6 / FF-5 / FF-4 / FF-3 / FF-2 / FF-1 / FF-S
« Last Edit: September 11, 2017, 11:54 PM by TheKomodo »

Offline Sensei

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #1 on: September 12, 2017, 12:17 AM »
Step aside SiD, he'll take it from here..

 :D

Offline TheKaren

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #2 on: September 12, 2017, 12:26 AM »
Yah, at least this time I asked permission :P BWahauHAUhua

But really, only done it so I could use it with HostingBuddy with TUS commands haha, SiD didn't upload it yet :o

Offline SiD

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #3 on: September 12, 2017, 12:32 AM »
haha, you don't need permission.
It's nice to present the concept and see where it goes.

speaking of which:

Did someone post my gif somewhere? 14k views haha

Offline Hurz

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #4 on: September 12, 2017, 01:29 AM »
Hurz and I created a point system

actually you did, i was just like "cool, that should work" or smth :D

Offline TheKaren

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #5 on: September 12, 2017, 02:07 AM »
Really? I thought it was you would went like 6s 1st lol

Offline Triad

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #6 on: September 12, 2017, 11:16 AM »
SiD is a genius. He created Darts, Pools and now Basketball for WA. Can't wait for the next sports related scheme.



Offline Sensei

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #7 on: September 12, 2017, 11:55 AM »
I thought pool is created by Masta? Or that guy DumbBongChow(?)..

Offline Triad

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #8 on: September 12, 2017, 05:19 PM »
« Last Edit: September 12, 2017, 05:21 PM by Triad »



Offline h3oCharles

Re: Scheme #2459, Hoops submitted by TheKomodo
« Reply #9 on: September 12, 2017, 08:21 PM »
oh shoot, we have some competition :O