Ye Olde Whiskey

Ye Olde Whiskey (Worms Card Game)

Scheme #2538, Viewed 1020 Time(s)

Basic Information
Summary
Util.
F8
F12
Utility probability
20% Fast Walk
15% Laser Sight
15% Low Gravity
15% Crate Spy
10% Damage x2
10% Jet Pack
10% Double Time
5% Invisibility
0% Crate Shower
Crate probability
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
3.4%
2.8%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Ye Olde Whiskey
Name: Ye Olde Whiskey (Worms Card Game)
Type: Battle, Rubberworm
Submitted by: Sweden STRGRN

Download this scheme:
Downloaded 649 time(s).

Time: January 24, 2018, 04:35 PM
Description:
This is a relatively standard battle scheme, but with a twist: it is designed to be in the style of a card game.

Rules:
1. At the start of your turn, teleport to (up to) two crates of your choosing, then back to where your worm was when your turn started. You may not use any weapons during this phase of the turn. The third crate can be collected later by walking/jumping to it.
2. Do not use teleport for any other purposes.
3. You do not have to use weapons the same turn you get them.
4. (Optional) ABL.

This scheme can be played on almost any map, but I personally find complex maps such as the one below to work best.



Rubberworm:
sdet
ldet
rope+
wdca
craterate(255)
cratelimit(3)
kaosmod2


Good luck & have fun everyone, and as always, feedback is appreciated!
Scheme game options
Game options
150
1
100%
Time options
15
60
0
0
10
Crate options
0
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
Inf
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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