Schemes
April 25, 2024, 04:30 PM

MIL

Make it Last

Scheme #2684, Viewed 501 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
23.4%
5.9%
4.8%
3.3%
3.3%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
2.2%
1.1%
1.1%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: MIL
Name: Make it Last
Type: Battle
Submitted by: New Zealand goldenbukkit

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 555 time(s).

Time: October 10, 2018, 10:49 PM
Description:
This is a variant of Full Wormage that's quite a bit more strategic. The twist is that you only have one or very limited amounts of everything and you need to make it last to win you 3 rounds.

Do you use all your good weapons early to pressure your opponents or do you wait for the perfect time to line up that concrete donkey?

The rounds generally start off being about 5ish minutes but the later games can take up to 20. I recommended to play with 3 or 4 rounds with about 4ish people, but you can do what you want, who am I to judge?
Scheme game options
Game options
125
3
100%
Time options
15
40
5
5
15
Crate options
25
Sudden death options
21
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
1
Handgun
Inf
Uzi
1
Minigun
1
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
1
Prod
1
Dynamite
1
Mine
2
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
3
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
1
Petrol Bomb
1
Skunk
1
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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