Schemes > Schemes

Scheme #2779, LS submitted by Kradie

(1/1)

rU`:
Looks good.

Kradie:

--- Quote from: rU` on April 02, 2019, 10:02 PM ---Looks good.

--- End quote ---

Thanks man. I just wish more could give this underrated scheme a fair chance.

Magnus:
I’ve played this scheme a few times already and have found it a very fun. Maybe there might still be room for some improvement.

I’ve encountered situations in which you might end up stuck with, for example, a Mine worm where you can’t reach the enemy to attack it in the end due to the fact you have very little amount of supplies for climbing, but I think this is also a key part of the strategy of this scheme: to give priority in protecting your best pieces as you can. And as its author says, it’s a scheme made to push your skills with different kinds of weapons, so it doesn’t matter where you are; you must try you best with whatever weapon you currently have.

I also felt the lack of girders for making bridges, but these could also be used for blocking, and if they were added, it could easily mislead this scheme’s grace, so I’d say it wouldn’t be a good idea.

But one negative aspect I did notice is that this scheme doesn’t play well in any random map as you can see in this example:



So yeah, having 3 worms stuck in that right corner when you only have 1 teleport and very weak climbing supplies, yeah this game was a no-go for my opponent. In order to fix that, I just make sure I select a previewed map in which has no tiny caves like that, but large enough ones, where a battlefield can be developed and it doesn’t have more than 1 wall separating the worms within from the main area of the map. I guess a notice/warning like that could be mentioned in the scheme’s description.

Kradie:
Thank you Magnus for your feedback,and your critique is right. That mobility is tough in this scheme, and therefore I have taken the liberty to update this scheme by adding; Infinite blow Torch & drill. Both of these tools does zero damage to the worms now, they are tolls, not weapons. Also there are now total of 3 girders that can be placed over the entire map.There's also infinite bungee too.

Because of these implementation, the scheme feels more complete and diverse. Then again, it could ''mislead it''. I have had many good games without the added content though. Keep in mind, scheme is still in development, and might receive more fine tuning. Perhaps the added tools will be removed? Who knows...

 thought of having freeze in it. This could be a useful tool to skip infection. So e.g; You can choose to freeze or do serious damage  and receive infection.

Anyways, keep playing and bring more feedback :)


Kradie:
I have removed blow torch & drill, but kept the 3 girders. Bungee is present as well at infinite quantities.

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