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Scheme #2779
LS
Lucky Strike
Scheme #2779, Viewed 2199 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F5
F7
F8
F10
F12
Utility probability
18.1%
Fast Walk
13.6%
Damage x2
13.6%
Low Gravity
13.6%
Crate Spy
13.6%
Double Time
9%
Laser Sight
9%
Jet Pack
4.5%
Invisibility
4.5%
Crate Shower
Crate probability
100%
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym:
LS
Name:
Lucky Strike
Type:
Battle
Submitted by:
Kradie
Download this scheme:
Downloaded 507 time(s).
6 members and about 501 guests have downloaded this scheme.
Csongi
April 20, 2019, 03:06 PM
Kradie
April 26, 2019, 02:49 PM
orbik
May 04, 2019, 06:02 PM
sock
September 27, 2021, 06:11 PM
Kevin04
June 17, 2022, 07:19 PM
MarCello
November 13, 2022, 03:03 PM
Example replays:
Downloaded 692 time(s)
Time:
April 02, 2019, 09:51 PM
Description:
Introduction
Lucky Strike is a luck/tactical based scheme. Where player's worm's name corresponds to the weapon inventory of the scheme in which they must use at the best of their ability. The game randomly picks a worm for the player to use. So it is up to the player's creativity to progress attack.
Getting started
You make a team, the name of it can be whatever, but the worm's name cannot.
Here are the worm's name; Bazooka, Grenade, Mine, Sheep, Petrol, Shotgun, Bow, & Worm Select.
When you host, both players must have 8 worms each.
Rules
Name Before Attack (NBA)
- Read your worm's name before attacking. If it says Bazooka, you must only use that weapon.
Worm Select
- Worm Select acts like a Chess Queen. You can use any weapons including worm select with WS.
- Only Worm Select can use WS.
Maps
- Any random maps is fine.
If you break a rule, you must skip. So e.g while parachuting and you accidentally drop a mine, that's a rule breaking.
Settings
Crate drops
- Teleport contains in all weapon crates
- Utility drops as well
You can look at the scheme settings here on tus.
Please view the replay files that is provided here for a better impression, & understanding of the scheme.
Special thanks to Csongi & Nuta for helping & testing the scheme.
Feedback & critique of the scheme is very much welcomed.
Thank you, and have fun!
Scheme game options
Game options
100
1
100%
Time options
10
30
5
5
10
Crate options
10
Sudden death options
20
Objects options
10
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
1
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
Inf
0
0
0
0
0
0
Inf
Inf
0
0
0
0
0
0
0
0
0
1
0
0
2
Inf
Inf
2
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
5
3
3
3
1
3
3
3
3
3
5
3
3
1
1
1
255
255
15
3
1
1
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
2
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
3
100%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
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Author
Topic: Scheme #2779, LS submitted by Kradie (Read 2159 times)
0 Members and 1 Guest are viewing this topic.
rU`
Hero Member
Spain
REM community
ZaR community
Posts: 621
Scheme #2779, LS submitted by Kradie
«
on:
April 02, 2019, 10:02 PM »
Looks good.
Logged
LaW`T0WER , LoR`T0WER at wwp 2004-2007
TdC`Leroy , cFc`Leroy at w:a 2005-2008
Played leagues: CBC/CBS, FB, XTC, LW, TUS.
Kradie
Hmm
Hero Member
Norway
dF clan
ZaR community
Posts: 2,132
Just hmm..
Re: Scheme #2779, LS submitted by Kradie
«
Reply #1 on:
April 13, 2019, 05:12 PM »
Quote from: rU` on April 02, 2019, 10:02 PM
Looks good.
Thanks man. I just wish more could give this underrated scheme a fair chance.
Logged
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB
Magnus
New Member
Canada
MdT clan
tr community
Posts: 41
Re: Scheme #2779, LS submitted by Kradie
«
Reply #2 on:
April 15, 2019, 03:16 PM »
I’ve played this scheme a few times already and have found it a very fun. Maybe there might still be room for some improvement.
I’ve encountered situations in which you might end up stuck with, for example, a Mine worm where you can’t reach the enemy to attack it in the end due to the fact you have very little amount of supplies for climbing, but I think this is also a key part of the strategy of this scheme: to give priority in protecting your best pieces as you can. And as its author says, it’s a scheme made to push your skills with different kinds of weapons, so it doesn’t matter where you are; you must try you best with whatever weapon you currently have.
I also felt the lack of girders for making bridges, but these could also be used for blocking, and if they were added, it could easily mislead this scheme’s grace, so I’d say it wouldn’t be a good idea.
But one negative aspect I did notice is that this scheme doesn’t play well in any random map as you can see in this example:
So yeah, having 3 worms stuck in that right corner when you only have 1 teleport and very weak climbing supplies, yeah this game was a no-go for my opponent. In order to fix that, I just make sure I select a previewed map in which has no tiny caves like that, but large enough ones, where a battlefield can be developed and it doesn’t have more than 1 wall separating the worms within from the main area of the map. I guess a notice/warning like that could be mentioned in the scheme’s description.
Logged
Kradie
Hmm
Hero Member
Norway
dF clan
ZaR community
Posts: 2,132
Just hmm..
Re: Scheme #2779, LS submitted by Kradie
«
Reply #3 on:
April 26, 2019, 05:58 PM »
Thank you Magnus for your feedback,and your critique is right. That mobility is tough in this scheme, and therefore I have taken the liberty to update this scheme by adding; Infinite blow Torch & drill. Both of these tools does zero damage to the worms now, they are tolls, not weapons. Also there are now total of 3 girders that can be placed over the entire map.There's also infinite bungee too.
Because of these implementation, the scheme feels more complete and diverse. Then again, it could ''mislead it''. I have had many good games without the added content though. Keep in mind, scheme is still in development, and might receive more fine tuning. Perhaps the added tools will be removed? Who knows...
thought of having freeze in it. This could be a useful tool to skip infection. So e.g; You can choose to freeze or do serious damage and receive infection.
Anyways, keep playing and bring more feedback
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https://discord.gg/zvFwZuAKQB
Kradie
Hmm
Hero Member
Norway
dF clan
ZaR community
Posts: 2,132
Just hmm..
Re: Scheme #2779, LS submitted by Kradie
«
Reply #4 on:
May 04, 2019, 02:31 PM »
I have removed blow torch & drill, but kept the 3 girders. Bungee is present as well at infinite quantities.
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Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB
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Scheme #2779