kurator76

кулачки по ниве

Scheme #2786, Viewed 451 Time(s)

Basic Information
Summary
Util.
F4
F6
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
10.9%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
2.7%
1.3%
?!?%
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?!?%
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?!?%
?!?%
?!?%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4 / 5
Total Members Voted: 3
Acronym: kurator76
Name: кулачки по ниве
Type: Battle
Submitted by: Russian Federation kurator76

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
  • Please note that special weapons are on, it means that the game forces value 1 on each one of the special weapons' crate probability no matter what value has been given specifically.
Download this scheme:
Downloaded 361 time(s).

Time: April 25, 2019, 04:58 PM
Description:
[10 may 2019] UPDATE 1.00b
Ammo:
Axe has been removed
Cluster bomb has been removed
Skunk has been removed
Petrol has been removed
Shotgun has been removed
CRATES: more pistols
rise up: 4
[4 may 2019] UPDATE 1.00a
Ammo:
Worm select turn to 3
Bazoo has been removed
Drill has been removed
Banjee turn to 1
Suicide has been removed
Girder turn to 1
Teleport turn to 1
Skunk turn to 0
Mole bomb turn to 1
DAMAGE:
Prod increased from 5 to 7
Cluster Bomb removed from 5 to 4
FUSE:
Now mines has 1s fuse time

[4 may 2019] UPDATE 1.00
Now ammo is:
axe 1
bazoo 1
petrol 1
mine 1
longbow 0
drill 1
rope INF
lamb 2
Now time is:
turntime 35
roundtime 11m
mine fuse 0,5s for allies
Crates:
100% wc
100% uc
70% hc
now CE=15
SUDDENDEATH rise up=2
Damage:
Prod turn to 5


Scheme game options
Game options
100
1
180%
Time options
13
35
4
7
7
Crate options
50
Sudden death options
45
Objects options
15
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
1
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
2
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
1
Ninja Rope
Inf
Bungee
1
Parachute
2
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.23828
Terrain Friction
0.95703
Petrol Turn Decay
0.19922
Maximum projectile speed
32.00049
Maximum rope speed
16.00024
Maximum Jet Pack speed
5.00007
Maximum crate count on map at once
25
Sudden Death worm damage per turn
23
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Weapon use doesn't end turn
Game engine speed
1.00001
Health crates cure poison
Cure collecting worm
RubberWorm gravity strength
1.00001
RubberWorm crate rate
6
Help

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