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Scheme #2822
Cow Pow
CP, Cow Party, Mad Cow Pow, Mad Cow Party
Scheme #2822, Viewed 918 Time(s)
Basic Information
Summary
Util.
F8
F11
F12
Utility probability
18.1%
Fast Walk
13.6%
Damage x2
13.6%
Low Gravity
13.6%
Crate Spy
13.6%
Double Time
9%
Laser Sight
9%
Jet Pack
4.5%
Invisibility
4.5%
Crate Shower
Crate probability
88.8%
11.1%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4.5 / 5
Total Members Voted: 2
Acronym:
Cow Pow
Name:
CP, Cow Party, Mad Cow Pow, Mad Cow Party
Type:
Battle
Submitted by:
Memox
Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 274 time(s).
2 members and about 272 guests have downloaded this scheme.
Memox
July 16, 2019, 04:16 AM
FoxHound
April 05, 2022, 11:31 PM
Example replays:
Downloaded 105 time(s)
Time:
July 16, 2019, 04:13 AM
Description:
Cow Pow
(initially named Cow Party) has nothing to do with people who can't respect the rules, rather, it's all about total slaughter!
Requirements and Rules
:
- 8 Worms, preferably 1v1 (not mandatory)
- Any map is good, but you should avoid closed ones for the sake of entertainment (e.g. Caves). Island(s) is/are the best choice, especially if they have bridges.
- TestStuff must be enabled because of its nice features that blend very well with the scheme, making it way more fun (as the host, type /ts or /teststuff in room's chat).
- The only weapon you can use should be Cows, thus you should refrain from using the stuff you find from Crate Showers.
House Rules
:
- Feel free to implement your own rules, such as mandatory rope roll for rope attacks, mandatory bungee attack for jetpacks, and so on and so forth.
Scheme game options
Game options
250
2
100%
Time options
15
35
3
5
5
Crate options
75
Sudden death options
Objects options
6
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
Inf
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
Inf
1
0
0
0
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
2
1
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
4
88.88%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
11.11%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #2822, Cow Pow submitted by Memox (Read 568 times)
0 Members and 1 Guest are viewing this topic.
FoxHound
Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
Hero Member
Brazil
STF clan
WoSC community
PoC community
Posts: 906
Founder of WoSC, a community about scheme creation
Scheme #2822, Cow Pow submitted by Memox
«
on:
April 06, 2022, 03:19 PM »
This scheme is now on Scheme ideas page (article is written), with a 3.8 portability version included which allows people play the same scheme without rules and without needing to type /ts in lobby.
https://worms2d.info/Cow_Pow
Logged
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'
h3oCharles
sped urn
Hero Member
Poland
PoC community
Posts: 1,576
avatar by SiD
Re: Scheme #2822, Cow Pow submitted by Memox
«
Reply #1 on:
April 07, 2022, 11:10 AM »
don't use /ts since 3.8, there are extended scheme options for that
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Scheme #2822