Schemes
April 23, 2024, 09:24 AM

J roper

Scheme #2867, Viewed 871 Time(s)

Basic Information
Summary
F1
F8
F12
Scheme Rate
Not rated yet
Acronym: J roper
Name:
Type: Battle
Submitted by: Russian Federation Sir-J

Download this scheme:
Downloaded 191 time(s).

Time: September 25, 2019, 12:58 PM
Description:
Quick roper game with destructible land. TUS roper rules apply.
Scheme game options
Game options
200
1
100%
Time options
10
15
5
5
5
Crate options
15
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2779, LS submitted by Kradie  (Read 2155 times)

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Offline rU`

Scheme #2779, LS submitted by Kradie
« on: April 02, 2019, 10:02 PM »
Looks good.
LaW`T0WER , LoR`T0WER at wwp 2004-2007

TdC`Leroy , cFc`Leroy at w:a 2005-2008

Played leagues: CBC/CBS, FB, XTC, LW, TUS.

Offline Kradie

Re: Scheme #2779, LS submitted by Kradie
« Reply #1 on: April 13, 2019, 05:12 PM »
Looks good.

Thanks man. I just wish more could give this underrated scheme a fair chance.
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Offline Magnus

Re: Scheme #2779, LS submitted by Kradie
« Reply #2 on: April 15, 2019, 03:16 PM »
I’ve played this scheme a few times already and have found it a very fun. Maybe there might still be room for some improvement.

I’ve encountered situations in which you might end up stuck with, for example, a Mine worm where you can’t reach the enemy to attack it in the end due to the fact you have very little amount of supplies for climbing, but I think this is also a key part of the strategy of this scheme: to give priority in protecting your best pieces as you can. And as its author says, it’s a scheme made to push your skills with different kinds of weapons, so it doesn’t matter where you are; you must try you best with whatever weapon you currently have.

I also felt the lack of girders for making bridges, but these could also be used for blocking, and if they were added, it could easily mislead this scheme’s grace, so I’d say it wouldn’t be a good idea.

But one negative aspect I did notice is that this scheme doesn’t play well in any random map as you can see in this example:



So yeah, having 3 worms stuck in that right corner when you only have 1 teleport and very weak climbing supplies, yeah this game was a no-go for my opponent. In order to fix that, I just make sure I select a previewed map in which has no tiny caves like that, but large enough ones, where a battlefield can be developed and it doesn’t have more than 1 wall separating the worms within from the main area of the map. I guess a notice/warning like that could be mentioned in the scheme’s description.

Offline Kradie

Re: Scheme #2779, LS submitted by Kradie
« Reply #3 on: April 26, 2019, 05:58 PM »
Thank you Magnus for your feedback,and your critique is right. That mobility is tough in this scheme, and therefore I have taken the liberty to update this scheme by adding; Infinite blow Torch & drill. Both of these tools does zero damage to the worms now, they are tolls, not weapons. Also there are now total of 3 girders that can be placed over the entire map.There's also infinite bungee too.

Because of these implementation, the scheme feels more complete and diverse. Then again, it could ''mislead it''. I have had many good games without the added content though. Keep in mind, scheme is still in development, and might receive more fine tuning. Perhaps the added tools will be removed? Who knows...

 thought of having freeze in it. This could be a useful tool to skip infection. So e.g; You can choose to freeze or do serious damage  and receive infection.

Anyways, keep playing and bring more feedback :)


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Offline Kradie

Re: Scheme #2779, LS submitted by Kradie
« Reply #4 on: May 04, 2019, 02:31 PM »
I have removed blow torch & drill, but kept the 3 girders. Bungee is present as well at infinite quantities.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB