Schemes
April 20, 2024, 06:00 AM

Aerial

Scheme #312, Viewed 7060 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
7.9%
5.9%
5.9%
5.9%
5.9%
5.9%
5.9%
5.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
3.8 / 5
Total Members Voted: 10
Acronym: Aerial
Name:
Type: Battle
Submitted by: Netherlands HHC

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 3749 time(s).
Example replays: Downloaded 417 time(s)

Time: August 04, 2010, 12:34 PM
Description:

Based on the Playstation scheme 'Aerial', though thoroughly edited.

Aerial is a scheme that focuses on aerial combat. You have unlimited jetpacks and 3 seconds on the counter to make an attack. You can attack either from the ground with zooks, nades and guns or use the jetpack to strike from the air.
The retreat is 5 seconds, so you will likely have to launch your zooks and nades from mid-air and hope they will strike your opponent.

Modes:

1v1 (4 worms per player); Best of 1 by default
2v2 (2 worms per player); Best of 1 by default
3v3 (2 worms per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
101
1
100%
Time options
30
3
5
5
10
Crate options
25
Sudden death options
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
4
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
4
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
Inf
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #2177, No Weapons submitted by Aloisio  (Read 2094 times)

0 Members and 1 Guest are viewing this topic.

Offline XanKriegor

Scheme #2177, No Weapons submitted by Aloisio
« on: October 09, 2016, 01:27 AM »
Shopper has been re-invented :)

Offline Husk

Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #1 on: October 09, 2016, 11:20 AM »
oh cool this scheme looks innovative xD

hey guys maybe a scheme where u race with ninjarope?

Offline Hurz

Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #2 on: October 09, 2016, 12:59 PM »
sounds boring.honestly.

Offline Husk

Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #3 on: October 09, 2016, 04:19 PM »
okay how about a scheme where u can shoot many times during one turn... I wonder if that will ever be possible tho! xD

Offline Kradie

Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #4 on: October 09, 2016, 04:43 PM »
okay how about a scheme where u can shoot many times during one turn... I wonder if that will ever be possible tho! xD
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Offline Aloisio

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  • Posts: 1
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Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #5 on: October 09, 2016, 07:37 PM »
sounds boring.honestly.
this scheme is made to make the game long

Offline Hurz

Re: Scheme #2177, No Weapons submitted by Aloisio
« Reply #6 on: October 09, 2016, 10:39 PM »
sounds boring.honestly.
this scheme is made to make the game long

oh not @ you, i meant huskys idea of race with rope ;)
the other idea sounds good tho :D