Schemes
March 29, 2024, 03:54 PM

BeatTheSheep

Beat The Sheep

Scheme #317, Viewed 2771 Time(s)

Basic Information
Summary
Util.
F5
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 7
Acronym: BeatTheSheep
Name: Beat The Sheep
Type: Battle
Submitted by: United Kingdom NAiL

Download this scheme:
Downloaded 1349 time(s).
Example replays: Downloaded 608 time(s)

Time: August 08, 2010, 04:29 PM
Description:
Beat The Sheep is the closest you can get to having a real time rope race. Can you rope consistently well for up to 255 seconds and beat the sheep to the finish?
See www.tus-wa.com/forums/schemes/beat-the-sheep for the map.
Scheme game options
Game options
1
1
100%
Time options
60
30
5
255
15
Crate options
10
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: wkSheepGlitch scheme, By Warg  (Read 1691 times)

0 Members and 1 Guest are viewing this topic.

Offline iClown

wkSheepGlitch scheme, By Warg
« on: May 03, 2012, 03:42 AM »
scheme doesnt work.
1) needs inf low gravity.
2) launch a sheep, turn is over instantly.
FULL STOP.

Offline M4Dbrat

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Re: wkSheepGlitch scheme, By Warg
« Reply #1 on: May 05, 2012, 05:19 PM »
@iClown:
Please update wkRubberWorm31.dll. Low Gravity sets automatically.
This scheme is the best one for Sheep Glitch I have ever played.

Offline iClown

Re: wkSheepGlitch scheme, By Warg
« Reply #2 on: May 08, 2012, 09:24 AM »
ive HAD the newest version of rubber! scheme is busted dude...
AND the schemes for sheep glitch should be all the same... how is this the BEST one for sheep glitch?
dont make me upload a working one...
FULL STOP.

Offline M4Dbrat

  • Unacknowledged Genius
  • Jr. Member
  • **

  • Ukraine Ukraine
  • WoSC WoSC community

  • Posts: 90
  • Lots of cool schemes on my profile page!
    • View Profile
Re: wkSheepGlitch scheme, By Warg
« Reply #3 on: May 08, 2012, 10:54 AM »
All Sheep Glitch schemes are different - for example, different turn times or even mines. This scheme has: gravity*0.6 (so you don't need inf LG), sdet, ldet, fdpt. If you don't see a box with that text when you pik this scheme, it's your fault (maybe you did something wrong when installing RubberWorm/WormKit).
P.S.: I am not protecting Warg - I am not a fan of his schemes, but this one is really very good.