Schemes
October 22, 2020, 05:27 PM

Flat Earth Apocalypse

Flat Earth Apocalypse (FEA) - The ultimate meteor dodging scheme! (v3.8)

Scheme #3375, Viewed 131 Time(s)

Basic Information
Summary
Util.
F11
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: Flat Earth Apocalypse
Name: Flat Earth Apocalypse (FEA) - The ultimate meteor dodging scheme! (v3.8)
Type: Other, Rubberworm
Submitted by: Brazil FoxHound

Download this scheme:
Downloaded 24 time(s).
0 members and about 24 guests have downloaded this scheme.
Example replays: Downloaded 12 time(s)

Time: August 21, 2020, 05:09 AM
Description:

The ultimate scheme of Armageddon + Jet Pack survival updated now for version 3.8.

The map needs to be completely flat, like a big table (Flat Earth) with tiny walls on the sides: https://www.wmdb.org/37238

The scheme now has a rule and is fast paced (2.55002x). Also, it can be played 1-6 players free for all or not and the wind can be a bit more stronger than usual, with less chance to appear "0 wind" or weak winds. It is mandatory to play with only one worm per team and the handicap health must be set with the "+" for all worms of the game

Scheme rules
This is an absolute mandatory rule: Activate Armageddon before your turn ends. If someone does not respect this rule (a cow happens) there are some possible options:

a) The ideal is: everybody skips turn in order to be able to the cow player use Armageddon in his turn properly.
b) The one who cows will have to activate armageddon without the Jet Pack during her/his next turn.
c) The player who did the cow will not be able to collect the health crate in his next turn.
d) The player who did the cow will not be able to win the game, since she/he cheated.


More information and details about the scheme here: https://worms2d.info/Flat_Earth_Apocalypse
Scheme game options
Game options
255
1
Time options
90
15
0
26
8
Crate options
65
Sudden death options
5
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Pasty's Magic Bullet
0
Scheme extended game options
Scheme extended game options
Wind
125
Wind Bias
0
Terrain Friction
0.99001
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms+Weapons+Damage
Explosions push all objects
Maximum rope speed
0.00000
Maximum Jet Pack speed
0.00000
Unrestrict Rope
Maximum crate count on map at once
1
X-Impact loss of control
Pause timer while firing
Enabling above option doesn't block any weapons
Game engine speed
2.55002
Worm Selection doesn't end Hot Seat
RubberWorm air viscosity
0.08000
RubberWorm wind influence
0.50000
RubberWorm gravity type
Standard
RubberWorm gravity strength
1.66667
RubberWorm crate rate
1
RubberWorm anti-sink
RubberWorm extended fuses/herds
Help

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