Acronym: Selecsteria
Name: Worm Select Hysteria
Type: Battle
Submitted by: Kaleu
Download this scheme:
Downloaded 324 time(s).
FoxHoundOctober 10, 2020, 05:36 AM
SIBASAJune 04, 2021, 04:35 AM
juipqJune 05, 2021, 07:41 PM
danieJune 07, 2021, 02:52 PM
ConejoJune 08, 2021, 03:51 AM
GrandLizardJune 08, 2021, 04:08 PM
halJune 09, 2021, 12:37 AM
RunJune 09, 2021, 05:27 PM
LancelotSeptember 19, 2021, 11:27 AM
RocketFebruary 01, 2022, 04:07 PM
VoKFebruary 04, 2022, 06:36 PM
Time: August 28, 2020, 08:40 PM
Description:
This scheme is my proposal to replace the current Hysteria league scheme.
The main purpose of this scheme is to eliminate the unfair practice of
"Telecow", while maintaining the scheme's characteristics.
This scheme was only possible because version 3.8 extended game options.
Main changes:
- Worm Selection available in every turn.
- Worm Selection doesn't end hot-seat time.
- Worm Selection remains even after Sudden Death. (To prevent turn skip forcing of SD in order to disable WS.)
- 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn advantage and avoid unwanted piles when spawning, Mad Cow still with more delay though, 3 turns in this case.)
- Enabled Fraction Round Timer. (This allows Sudden Death to approach even when all players finish their turn in under 1 second, so SD doesn't rely on turn skips anymore.)
- 30 seconds round duration instead of 10. (The game will last over 10 or 11 minutes before SD starts. This increase is needed for the game to last longer with fraction round timer enabled.)
- Water flood rise set to medium.
Things you probably know but worth mentioning:
- 4 Worms per player in a 1vs1 scenario and 2 Worms in 2vs2 scenario.
- Use random generated open Island maps.
- Glitches disabled.
- No rules.
This scheme may change anytime, feel free to discuss!Special thanks to
FoxHound for the scheme name idea and in-game testing.
Launch date: 28/08/2020.
Last edited: 28/08/2020.