Schemes
April 19, 2024, 03:49 AM

Selecsteria

Worm Select Hysteria

Scheme #3398, Viewed 740 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
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F11
F12
Scheme Rate
3.66 / 5
Total Members Voted: 3
Acronym: Selecsteria
Name: Worm Select Hysteria
Type: Battle
Submitted by: Brazil Kaleu

Download this scheme:
Downloaded 324 time(s).

Time: August 28, 2020, 08:40 PM
Description:
This scheme is my proposal to replace the current Hysteria league scheme.
The main purpose of this scheme is to eliminate the unfair practice of "Telecow", while maintaining the scheme's characteristics.
This scheme was only possible because version 3.8 extended game options.

Main changes:
- Worm Selection available in every turn.
- Worm Selection doesn't end hot-seat time.
- Worm Selection remains even after Sudden Death. (To prevent turn skip forcing of SD in order to disable WS.)
- 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn advantage and avoid unwanted piles when spawning, Mad Cow still with more delay though, 3 turns in this case.)
- Enabled Fraction Round Timer. (This allows Sudden Death to approach even when all players finish their turn in under 1 second, so SD doesn't rely on turn skips anymore.)
- 30 seconds round duration instead of 10. (The game will last over 10 or 11 minutes before SD starts. This increase is needed for the game to last longer with fraction round timer enabled.)
- Water flood rise set to medium.

Things you probably know but worth mentioning:
- 4 Worms per player in a 1vs1 scenario and 2 Worms in 2vs2 scenario.
- Use random generated open Island maps.
- Glitches disabled.
- No rules.

This scheme may change anytime, feel free to discuss!

Special thanks to FoxHound for the scheme name idea and in-game testing.

Launch date: 28/08/2020.
Last edited: 28/08/2020.
Scheme game options
Game options
80
1
100%
Time options
30
1
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Sudden Death disables Worm Select
Fractional round timer
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
Help

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