English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.

Freemediate

Freedom Intermediate

Scheme #3399, Viewed 1250 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
4.5 / 5
Total Members Voted: 2
Acronym: Freemediate
Name: Freedom Intermediate
Type: Battle
Submitted by:

Download this scheme:
Downloaded 356 time(s).
Example replays: Downloaded 81 time(s)

Time: August 29, 2020, 04:37 AM
Description:
I present you the Freemediate!
Freemediate stands for Freedom Intermediate and basically it is the Intermediate that you all already know, but much more dynamic. This mode allows you to have total control of your team of worms within 45 seconds.
Hide only, attack or both? Choose wisely according to your needs.
The real challenge in this scheme is to test who controls their team as a whole in a multitask level.
This scheme was only possible because version 3.8 extended game options.

Main changes:
- Worm Selection available in every turn. (SD will disable this.)
- Worm Selection is never canceled. (In fact the main feature of this scheme. The Tab key can always be used during a turn to switch to another Worm.)
- Worm Selection doesn't end hot-seat time.
- 1 turn delay for every aggressive weapon/utility but Prod and Suicide Bomber. (This is to prevent 1st turn advantage granting the 2nd player a chance to defend.)
- Jetpack's delay removed.
- Worm Select removed from inventory.

Things you probably know but worth mentioning:

- 8 Worms per player in a 1vs1 scenario and 4 Worms in 2vs2 scenario.
- Maps should be always random generated Island or Cave. NNN's rules suggests to choose cave in case best of 1 game, island-island-cave-cave-(...) in case best of 3 game and cave-cave-island-island-(...) in case best of 5 game.
- Glitches disabled. (Bungee from Jetpack, Bow/bat/rope angle modifications, Roofing, Skip walking, Floating weapon, Glide.)

Known issues:
- Choosing Mole Bomb as Special Weapon allow the players to perform an attack in their 1st turn. Mole is the only Special Weapon with no delay restrictions. (Although I'm not sure why would someone choose this weapon, this is much more of a disadvantage than an advantage. Good luck!)

This scheme may change anytime, feel free to discuss!

Special thanks to FoxHound for in-game testing, nice person and a true scheme passionate.

Launch date: 28/08/2020.
Last edited: 28/08/2020.
Scheme game options
Game options
100
2
100%
Time options
15
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
0
Sheep Launcher
0
Grenade
1
Cluster Bomb
1
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
1
Handgun
1
Uzi
1
Minigun
0
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
5
Napalm Strike
7
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
1
Pnuematic Drill
1
Girder
0
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
2
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
2
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
3
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
1
Homing Pigeon
2
Sheep Launcher
2
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
2
Longbow
1
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
2
Mole Bomb
2
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
2
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

The scheme reduces Intermediate's luck especially at the beginning and allows some interesting moves with the feature of pressing tab to change worms. All worms usually are well positioned almost the entire game in Freemediate. You don't control a worm, you control a team. Normal players definitely should try this scheme!

Kradie

Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

Kaleu