Schemes
April 25, 2024, 03:41 AM

FortsSmall

Forts (version for smaller maps)

Scheme #35, Viewed 2157 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F6
F7
F8
F10
F12
Scheme Rate
3.5 / 5
Total Members Voted: 2
Acronym: FortsSmall
Name: Forts (version for smaller maps)
Type: Battle
Submitted by: Poland Marach

Download this scheme:
Downloaded 800 time(s).

Time: May 02, 2009, 04:56 PM
Description:
Custom maps needed, can be found at WMDB.
Brief:
Two teams are placed in forts and try to kill all worms on opposite side.
Rules:
- At the beggining players teleport each to his team' fort.
- Players can't go during a game to the opposite fort.
- Players can't drop weapons from Jetpack, Rope or Bungee (not sure how?) to enemy fort.
Tips:
- Position your worms wisely, movement tools are not available at the beggining.

Good luck and have fun!
Scheme game options
Game options
100
2
100%
Time options
15
45
5
5
10
Crate options
25
Sudden death options
5
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
2
Fast Walk
2
Laser Sight
2
Invisibility
1
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
2
Battle Axe
0
Earth Quake
5
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
Inf
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
2
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
5
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: First impressions on balance  (Read 2091 times)

0 Members and 1 Guest are viewing this topic.

Offline Kraidhan

First impressions on balance
« on: September 17, 2009, 11:32 AM »
First notes on tests with my own scheme:

- Each of these 1-star Mad Cow will deal approx. 52 damage (falling damage not included);
- The 1-star HHG in a 90-degree placing will deal 74 damage (falling damage included);
- The 2-star Flamethrower isn't capable of solely dealing 100 damage (not that I could achive myself, but I didn't try that much);
- A well-shot 1-star Acqua Sheep will deal 52~54 damage (falling damage not included);
- A straight-in-the-face 1-star Homing Pigeon will deal 50 damage.

This way, the Beretta and the Banana Bomb are the deadliest weapons in this scheme (that's why they have a 9-turn-delay); however, a well-launched triple Mad Cow strike can provide better results than a random Banana Bomb attack...

I'm thinking, however, about reducing Flamethrower to 1-star OR adding some delay to it. What do you say? ;)

Offline Rok

Re: First impressions on balance
« Reply #1 on: October 03, 2009, 04:44 PM »
I'm just curious what's beretta? Minigun?
chakkman> if rok was a girl i d marry the bitch lolz

Re: First impressions on balance
« Reply #2 on: October 03, 2009, 09:47 PM »
I'm just curious what's beretta? Minigun?

Yes
Here comes the snow