Schemes
March 28, 2024, 02:49 PM

CheckpointRace

Checkpoint Race

Scheme #363, Viewed 1949 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: CheckpointRace
Name: Checkpoint Race
Type: Race
Submitted by: Finland Husk

Download this scheme:
Downloaded 606 time(s).
Example replays: Downloaded 201 time(s)

Time: September 29, 2010, 12:18 AM
Description:
Checkpoint Race.

It is Rope Race with checkpoints. Start from start. Rope with limited time (specified for maps) to next checkpoint. If you can't reach the checkpoint during 1 (one) turn, you should Teleport back to the your latest reached checkpoint. The first player reaching the last checkpoint (often named "finish" or "end") wins, with player starting order giving the draw opportunity.

This scheme is with 9 seconds as my futuristic_toffee.png map is good for 9 secs. You also get unlimited ropes, chutes and teleports. Play with 1 worm.
Scheme game options
Game options
1
Time options
45
9
3
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: CheckpointRace scheme, By Husk  (Read 1740 times)

0 Members and 1 Guest are viewing this topic.

Offline Asbest

CheckpointRace scheme, By Husk
« on: March 25, 2012, 02:29 PM »
This is wrong scheme. Turntime must be 15 sec.



Offline Husk

Re: CheckpointRace scheme, By Husk
« Reply #1 on: March 25, 2012, 03:03 PM »
« Last Edit: March 25, 2012, 03:08 PM by Husk »

Re: CheckpointRace scheme, By Husk
« Reply #2 on: March 25, 2012, 03:25 PM »
 XDDddddddddddddddddddDd

Offline Asbest

Re: CheckpointRace scheme, By Husk
« Reply #3 on: March 25, 2012, 04:05 PM »

Why this troll,Husk? Calm down. Im just saying that this is not official scheme. Thats all.



Offline Husk


Offline Masta

Re: CheckpointRace scheme, By Husk
« Reply #5 on: March 25, 2012, 04:29 PM »
lol its cause it ttrr cpr.. and not normal cpr.. rlx folks ;o
« Last Edit: September 19, 2022, 06:29 PM by Masta »

Offline Asbest

Re: CheckpointRace scheme, By Husk
« Reply #6 on: March 25, 2012, 05:01 PM »
ttrr cpr? xDD



Offline Masta

Re: CheckpointRace scheme, By Husk
« Reply #7 on: March 25, 2012, 06:37 PM »
« Last Edit: September 19, 2022, 06:29 PM by Masta »