Schemes
March 29, 2024, 07:19 AM

Hyper Rope Knocking

Hyper Rope Knocking

Scheme #3748, Viewed 502 Time(s)

Basic Information
Summary
Util.
F1
F2
F5
F8
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: Hyper Rope Knocking
Name: Hyper Rope Knocking
Type: Battle
Submitted by: Canada SWORDfish

Download this scheme:
Downloaded 144 time(s).

Time: February 15, 2021, 05:05 PM
Description:
See the scheme in action: https://youtu.be/l0PADSift-8

Note: You will have to remove terrain objects when hosting as it is not supported on TUS. The best map for this scheme is available at: https://www.wmdb.org/39269

Invigorate your inner spatial fire roping through a freefall knocking worms left and right. Can you Pinball that enemy worm out of the map? Can you Super-Knock those three enemy worms and plop them? Rope Knocking is a scheme that transforms your roping skills into a deadly weapon where you’re not limited by one weapon-based attack; you can knock and plop as many times as you want in one turn.

Rope Knocking introduces a new style of play to WormNet with a variety of complex rope knocking techniques, unique maps designed specifically to rearrange worms for knocking, and new physics options never explored at length in gameplay that allow instantaneous travel across massive areas of space (unlocked in the 2021 update.) If you’re a roper, prepare to have your skills challenged as this scheme offers an evolving list of new techniques to acquire.

More information is available at: https://worms2d.info/Rope_Knocking_(scheme)
Scheme game options
Game options
1
Time options
60
35
5
10
10
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
100
Maximum projectile speed
0.00000
Maximum rope speed
0.00000
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control
Skip-walking
Facilitated
Anti-lock Power
Help

Author Topic: Scheme #3748, Hyper Rope Knocking submitted by SWORDfish  (Read 436 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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I just made a small edition to this scheme: Rope Knocking set from 100 to 254: if you knock worms now you will not knock, you will KICK worms with the rope. I think it is a funny version to try.

I called this variation "Hyper Strong Rope Knocking"

https://wsdb.fullwormage.com/13740
« Last Edit: June 19, 2021, 06:42 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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