Schemes
May 12, 2021, 06:16 PM

Colossal Shopper

Colossal Shopper (v3.8) - RubberWorm + TS Shopper variation for huge maps

Scheme #3788, Viewed 247 Time(s)

Basic Information
Summary
F8
F12
Crate probability
10.8%
10.8%
10.8%
10.8%
8.6%
8.6%
6.5%
6.5%
6.5%
4.3%
4.3%
2.1%
2.1%
2.1%
2.1%
2.1%
Scheme Rate
0 / 5
Total Members Voted: 1
Acronym: Colossal Shopper
Name: Colossal Shopper (v3.8) - RubberWorm + TS Shopper variation for huge maps
Type: Battle, Rubberworm
Submitted by: Brazil FoxHound

Download this scheme:
Downloaded 32 time(s).

Time: March 12, 2021, 07:53 AM
Description:
Colossal Shopper is a v3.8 Shopper variation scheme with many RubberWorm and TestStuff features designed for immense, gigantic, huge or whatever the adjective to refer to maps with high value dimensions. The game still lacks a "/arrows" command for enemy worms, this would be very good to find enemy worms on big maps (the scheme was optimized to try to deal with this). This scheme was originally made for the map called "Pokeshopper".

Worms: 2-8 per team
Maps: ideally around 5000 x 5000 but they can range around 2400 x 2400 to 14696 x 1600. Mappack containing 53 tested example maps: part 1 + part 2. WMDB search; TUS search.

Scheme settings
  • 0.5 rubber bounciness
  • pressing tab always change worms
  • rope is very strong
  • multishot on
  • 15 crates per turn
  • 45 seconds of turn time
  • 16 seconds of hot-seat time
  • rope retreat 3 seconds
  • land retreat 2 seconds
  • rope-roll drops on
  • batty rope on
  • standard weapon powers
  • 60 mines and no oil drums (to avoid flamelets with phased weapons on)
  • 2 second mines
  • no RW's remember weapons (more easy to deal with AFA Homings)
  • balanced weapons % in crates
  • explosions push all objects on
  • phased worms (allied): worms + weapons (impossible to happen the glitch "Instant self-bounce/hit of a Ninja Rope weapon drop")
  • phased worms (enemy): worms (no blocking with worms)
  • no air viscosity, normal gravity, no wind affecting worms or weapons
  • max speed of rope and projectiles are high but not unlimited (this way there is no "slow down" / "laggy sensation")

Mandatory Rules
  • Press Page Down and type "/arrows" on chat when the game starts (to activate the "crate finder" feature)
  • CBA - Crate Before Attack (in order to attack you must collect one or more crates before attacking)
  • AFR - Attack From Rope (attack pressing Enter key while on rope or on air, except for ground weapons)
  • ABL - All But Last (it is possible to attack all players except the one who is at the bottom of the teams health bars)
  • Pile (players may only injure worms belonging to the team in last place while attacking other teams in the same weapon use attack, you cannot attack a worm of the last player that is isolated even if you already attacked other teams during your turn)

Optional Rules
  • KTL instead of ABL - Kill The Leader (always attack who is at the top of the teams health bars, meaning you cannot attack other teams worms if there are no worms of the leader with them, even if you already attacked the leader during your turn. Note that the other teams can still be damaged if they are very close to the attacked worms of the leader)
  • AFA Homing - Attack From Air Homing weapons (if you plan to use homing weapons, the missile and the pigeon, you'll need to drop them during a rope-roll, drop them in the air, while in flight)
  • ABL or KTL rule but just for the first attack of the turn. After the first attack, players can use the rest of the turn to attack any worms they want, even if they are isolated and don't belong to the leader or the last player.
  • 3 or more CBA (players need to collect three or more crates before attacking)
  • No rules (players play the game similarly to Ropes and Crates scheme, with no rules at all)

More information about this scheme can be found here: https://worms2d.info/Colossal_Shopper
Scheme game options
Game options
255
1
48%
Time options
127
45
2
3
16
Crate options
0
Sudden death options
Objects options
60
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Scheme extended game options
Scheme extended game options
Wind Bias
20
Phased Worms (Allied)
Worms+Weapons
Phased Worms (Enemy)
Worms
Explosions push all objects
Pneumatic Drill imparts velocity
Petrol Turn Decay
0.99998
Maximum flamelet count
9999
Maximum projectile speed
100.00000
Maximum rope speed
100.00000
Maximum Jet Pack speed
100.00000
Unrestrict Rope
Maximum crate count on map at once
15
Sudden Death disables Worm Select
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Health crates cure poison
Cure collecting worm
Indian Rope glitch
Circular Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm bounciness
0.50000
RubberWorm crate rate
15
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #3788, Colossal Shopper submitted by FoxHound  (Read 240 times)

0 Members and 1 Guest are viewing this topic.

Offline TheMadCharles

Scheme #3788, Colossal Shopper submitted by FoxHound
« on: March 12, 2021, 03:21 PM »
first foxhound scheme in 6 months :eyes:

Offline FoxHound

Re: Scheme #3788, Colossal Shopper submitted by FoxHound
« Reply #1 on: March 12, 2021, 07:09 PM »
I'm currently working with a lot of procrastination on 3 new schemes aside this one (which I procrastinated a lot too). I still need a good replay file and I might substitute some of the mandatory rules by some of the optional rules and vice versa. I also want to write more scheme articles on Scheme ideas page, possibly the next ones will be from Proof of Concept community (I'll seek for information about the schemes).
Do you want to know different and creative schemes around Worms community? Check Scheme ideas.

See all my maps on my WMDB profile.

My nickname has to do with my time records of the hardest rank to get after the credits of Metal Gear Solid 3.

I used to play WWP online before playing WA online.

Offline FoxHound

Re: Scheme #3788, Colossal Shopper submitted by FoxHound
« Reply #2 on: April 30, 2021, 10:31 PM »
This scheme was with a bug but now it is fixed. So, please, download the scheme again if you downloaded the bugged version.
Do you want to know different and creative schemes around Worms community? Check Scheme ideas.

See all my maps on my WMDB profile.

My nickname has to do with my time records of the hardest rank to get after the credits of Metal Gear Solid 3.

I used to play WWP online before playing WA online.