Schemes
April 19, 2024, 01:32 PM

Fallout

Fallout

Scheme #3795, Viewed 326 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
5.2%
0.5%
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Scheme Rate
Not rated yet
Acronym: Fallout
Name: Fallout
Type: Battle, Rubberworm
Submitted by: Ireland mike-e

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 115 time(s).

Time: March 14, 2021, 02:41 AM
Description:
After a one turn truce, a nuke will drop at turn 2. Collect health crates to keep your health up in a battle against the endless poison. Weapon crates tend to hold powerful things.
This scheme is designed to be played on generated islands or intermediate maps.

Rules
~~~~~~
1. Use Nuclear Test as soon as you can.

2. Do not use a Nuclear Test if someone else did.

Tip: A nuke must be manually used as Sudden Death prevents health crates from spawning, so the water level will go up by quite a bit. Take advantage of the 1-turn grace period to get your vulnerable worms to higher ground.

I haven't played this scheme a lot so please give feedback.
Scheme game options
Game options
150
0
100%
Time options
15
35
5
5
5
Crate options
25
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
2
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
1
Air Strike
1
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
Inf
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
3
Bungee
2
Parachute
2
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
1
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
10
Sudden Death worm damage per turn
3
Health crates cure poison
Don't cure
Worm Selection doesn't end Hot Seat
Blood Level
100
RubberWorm crate rate
2
Help

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