Schemes
April 25, 2024, 01:27 AM

Supermarket Shopper (SMS)

Supermarket Shopper

Scheme #3814, Viewed 2295 Time(s)

Basic Information
Summary
Util.
F1
F2
F6
F7
F8
F12
Crate probability
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
0.6%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
3.85 / 5
Total Members Voted: 7
Acronym: Supermarket Shopper (SMS)
Name: Supermarket Shopper
Type: Battle
Submitted by: Costa Rica crmm1792

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 341 time(s).

Time: March 20, 2021, 11:43 PM
Description:


Worms 1 vs 1: 5 - 8 worms per player.

Maps:Preferably Maps can be like:
        - Big(not Huge) or normal size.
        - Broad roads for easier displacement.
        - Maps with fewer closed-off areas.
        - Maps with fewer hiding places and block places would be ideal.

RULES:
-1 Crate Before Attack : Players must collect at least 1 crate(weapon crate or first aid) at the start of each turn before multiple attacking with a weapon from their inventory.
-100% Attack From Rope: Players must attack from the ninja rope.
-Kill The Leader: Players must injure worms belonging to the team with the most health (Leader(s)) each single hit. The team who starts leadering will be leader the whole turn. If the player whose turn it is the leader, he should damage the 2nd team from the top.
-Pile: Players are able to injure worms belonging to non-leader team if they also injure the leader team.
-Non-rule weapon: Players can play earthquake and mine strike ignoring the CAK rules.
-Kill The Cow: Players who violate the rules (COW), they must skip the next turn that they break the rules, in case of refusing to take the penalty  the players can decide to start attacking the cheating player.
-Some Glitches are allowed: Floating weapon glitch and Sheep glitch.


Gameplay:
&ab_channel=CAK-RULES
Scheme game options
Game options
255
1
100%
Time options
30
35
6
10
5
Crate options
51
Sudden death options
Objects options
50
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
12
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
1
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Touch Decay
28
Maximum flamelet count
280
Maximum crate count on map at once
7
Rope-roll drops
As from rope only
Fall damage is triggered by explosions
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Automatic end-of-turn retreat
Sheep Heaven's gate
explode
RubberWorm crate rate
6
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #5392, Only One submitted by kirill470  (Read 454 times)

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Online Lupastic

Scheme #5392, Only One submitted by kirill470
« on: December 17, 2023, 06:47 PM »
the idea/concept itself is not bad but im sure foxyhound will pop up soon and will mention 6-8 similar schemes to this : D

Offline FoxHound

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Re: Scheme #5392, Only One submitted by kirill470
« Reply #1 on: December 18, 2023, 03:09 AM »
the idea/concept itself is not bad but im sure foxyhound will pop up soon and will mention 6-8 similar schemes to this : D

The idea is different from all I've seen, although it is similar to my schemes 1HP Hysteria and Sudden Death. It has some elements of Rowy too.
Maybe there are other schemes like this, such as Chess (Sakk), but I liked this one.
« Last Edit: December 18, 2023, 03:12 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Scheme #5392, Only One submitted by kirill470
« Reply #2 on: December 18, 2023, 03:18 AM »
There are more schemes than people playing schemes these days. :D

Offline FoxHound

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Re: Scheme #5392, Only One submitted by kirill470
« Reply #3 on: December 18, 2023, 03:24 AM »
There are more schemes than people playing schemes these days. :D

Of course, because creating schemes is fun 😊. And unfortunately, most people only play the same schemes for several years.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Scheme #5392, Only One submitted by kirill470
« Reply #4 on: December 18, 2023, 05:11 AM »
Of course, because creating schemes is fun 😊.

I do like to talk about these things to be honest.  :)

Sure, it's fun to be creative in general and consider myself a highly creative person, but 90% of schemes out there are pretty much 5 minute wonder schemes that are either only fun for 5 minutes or incredibly niche.

Also 90% of those 90% of schemes are schemes most people will never want to try for various reasons... Looks boring, looks unoriginal, too easy, too complex, too luck based, plan silly, a slight variation of an existing scheme, too wacky... Etc.

Then 90% of the 90% of the 90% of schemes are schemes most people haven't even heard of! :D

The trouble is, quality vs quantity is a real issue, we have too much quantity and not enough quality.

Think of it this way, look up any game on Steam which has a modding community, and you will see there are thousands of mods, but only a handful are popular.

That doesn't happen by chance or luck, it happens because most people who create schemes don't actually know what most people want, or simply, don't care, they do it for their own fun!



And unfortunately, most people only play the same schemes for several years.


Unfortunate? That's weird because I strongly believe it's historically the opposite and that you should count yourself lucky there are people who only play the same schemes! I call them scheme specialists, it's also MY biggest strength as a player!

If it were not for all the thousands of players who were loyal to the schemes they loved for the first decade WA was out, this community probably wouldn't even exist, you might not even play this game!

Those scheme specialists pushed skills to the next levels, they drive competition by always raising the bar, and competition brings about a consistent community! Without this competition, we wouldn't exist here like this.

Thanks to all these unconventional schemes, people actually suffer from choice overload these days, the major problem is that most of these schemes are scheme variations of core concepts.

Now it's easy for guys like us, who have been around for a decade or longer, we have so many years of experience, a sense of who is who in the community.

For noobs though? What chance do they have when they hear 100 different voices screaming "Play this!", "No, play this it's better".

I wish there was a way to get new players immediately involved in ONLY the classic schemes first when playing online, a way to filter out all the extra stuff. Then, later if they become more invested, can pursue that at their own peril.



For me ALL schemes boil down to 3 main categories:

Strategic - Focused on using your mind is your biggest asset, to out think your opponents, to plan ahead and use your cunning to beat your opponents.

Artillery - Focused on mechanical skills, using accuracy and consistency to win games.

Physical - Focused on mechanical skills, using hand to eye coordination and physical reflexes to win games.

Every scheme that exists is either purely one of these categories, or a combination of these categories.

There is a 4th category, but I never really share it because it's so uncommon, that's RnG, schemes which are completely out of our control and luck purely decides winners, such as Comet Dodging.

You have a handful of main schemes for each category, then everything else is a sub-genre/remix of those.



My point is, even though you see all these new schemes, they don't bring anything new or original to the table, and have not done for a very long time.

Hence why we have literally thousands of schemes, 5392 on TUS to be precise right now, while less than 25 of these are considered exceptionally competitive schemes worthy of being in Leagues by most players who have ever existed.

I'm guilty of adding to this! Of course there may be exceptions. I've made slight variations of schemes, though to be fair they DID have a specific purpose, for a Challenge, or Cup, or Tournament, etc.


Offline FoxHound

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Re: Scheme #5392, Only One submitted by kirill470
« Reply #5 on: December 18, 2023, 09:32 PM »
---- First section of your comment ---
I agree with you. Now let's go to the second section of your comment. This one I have more things to say, specifically on some sentences:
Unfortunate? That's weird because I strongly believe it's historically the opposite and that you should count yourself lucky there are people who only play the same schemes! I call them scheme specialists, it's also MY biggest strength as a player!
[...]
Thanks to all these unconventional schemes, people actually suffer from choice overload these days, the major problem is that most of these schemes are scheme variations of core concepts.
[...]
I wish there was a way to get new players immediately involved in ONLY the classic schemes first when playing online, a way to filter out all the extra stuff. Then, later if they become more invested, can pursue that at their own peril.
I agree that playing the same schemes increase the competitive level and thus the quality of the games being played. I agree that these "scheme especialists" are important and contributed to this game being active and with high level gameplay. Although, everyone in this community enjoys doing something in the game. I like schemes, I consider myself an amateur historian of this community, specially regarding schemes. Some people are map makers, other only make soundbanks, other are involved with PX weapons or other PX things. Not only the competitive scenario makes the community active. Having fun is the core thing to a community stay alive.

I think the most known schemes always were highlighted, here in TUS they are on the same leagues for an eternity, on WMDB the most famous schemes received proper categories, while the rest don't (same for TUS, that recently added Quickdraw and changed this a bit).

In worms Knowledge Base they are on a page while all the other schemes are kept in Scheme ideas, after a long discussion there. Schemes page will be updated in the future separating schemes based on competitive events or maybe other relevant stuff. Out of Order was working to organize on a deep level classification, but honestly the way WMDB is right now, I don't aspect much from him. I'm working myself the way I can and the way people let me to organize schemes, with data and precise information to in the future people organize schemes in a way that newbies will easily see which schemes are indeed popular and the ones that are not, without hiding the existence of fantastic schemes that didn't receive much attention from the community for many reasons, some of them you didn't mention in the first section of your comment.

There are lots of brilliant musicians out there that are not recognized while most of the music being heard by people are not complex and the "artists" sometimes pay others to write songs for them, or are just a pawn controled by a company behind the "artist".

People in general have herd behavior, and in WA this is not different. People play schemes because many people are playing so they start playing that scheme without thinking much why. People's opinion are like this too. People listen to music because it plays on the radio or is on top spots in spotify. If you watch a film that everybody is talking about at the moment, you have something to talk on a bar, while if you watch an old 50's movie, you can share your experience, but people will probably not opine much, because they most likely didn't watch the film.

Regarding Board Games, here in Brazil, people only know a national "pirate" version of monopoly called Banco Imobiliário, a national "pirate" version of Risk called War, Uno (that has a less popular national "pirate" version called Can Can), etc. People don't know even the board games that are a success around the globe, such as CATAN, Dix It, etc. I know that Board Games are really expansive here, with an absurd taxation and that in the past few games were available in the market, now we have more options, but even so, people still only play the same games that are not necessarily great, they play because people play or because it is more accessible. Banco Imobiliário (the pirate monopoly) in my opinion sucks in terms of balance, but people have fun playing it and that's the most popular game here. For me The brazilian Monopoly is like the original Kaos Normal scheme. It is bad, but you have fun playing it and you play because everybody plays it, but you would play something else if you can.

I'll skip the third section of your comment, because it is more of the same talk we already had about scheme classification. I agree with you, and I think your classification is relatively equivalent to the Domains in taxonomy. There are surely many other Taxonomic Ranks for the schemes, and these ranks are different from biological classification, they are more related to Board Game classification or Music classification.

Let's go to the fourth and last section of your comment. This is the one I have more to say:
My point is, even though you see all these new schemes, they don't bring anything new or original to the table, and have not done for a very long time.

Hence why we have literally thousands of schemes, 5392 on TUS to be precise right now, while less than 25 of these are considered exceptionally competitive schemes worthy of being in Leagues by most players who have ever existed.

Here I can see ignorance in your comment, because you don't seem to understand how schemes evolve the way they are being played competitively right now.

HHC created Aerial based on a random PlayStation scheme that would probably be considered a "boring noob" scheme here on TUS - yes, especially here on TUS we have this kind of mindset, unfortunately - because the scheme has 45 seconds of turn time and almost no weapons, except the infinite grenade. So yeah, if it has crates, it makes more sense, but even so, it would be considered a scheme "for noobs" here. I'm saying this as an example, because I actually never played the PS1 Aerial. And I'm sure Aerial was inspired by Hysteria.

Do you understand how schemes evolve? PS1 Aerial was not played, but it inspired someone that fortunately made a scheme apreciated by the community. All this 5392 schemes on TUS and outside TUS might inspire a player to create something unique that will bring more activity and fun to the comunity, including competitiveness.

So, all schemes are important, and must not be hidden from others, but I agree that a new player should know the famous ones not necessarily first, but soon (and honestly, this is something natural).

Aerial is just an example, but even your beloved Darts scheme once was played differently under the name "Long Jump" and other names. Long Jump I think is the oldest one.
« Last Edit: December 18, 2023, 10:09 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Scheme #5392, Only One submitted by kirill470
« Reply #6 on: December 18, 2023, 10:17 PM »
A really well thought out and written reply! Nice!

I'll reply to a few parts I found most interesting, or something I'd like to counter.

Although, everyone in this community enjoys doing something in the game. I like schemes, I consider myself an amateur historian of this community, specially regarding schemes. Some people are map makers, other only make soundbanks, other are involved with PX weapons or other PX things. Not only the competitive scenario makes the community active. Having fun is the core thing to a community stay alive.

Agreed, and I apologize for not including the other people who contribute to the game! It wasn't the focus of my part so I'm glad you mentioned it.

To be fair, in my opinion that's YOUR speciality, that's YOUR passion... A lot of people are grateful for it, even I learn stuff from you often.

Regardless when we disagree on stuff please always remember that the work that yourself, Korydex, StJimmy and many others do recording the history of the game is a massive task and something we do not take for granted!

To be fair, this isn't even a "competitive" scheme, in the sense that it's being actively played in the major Leagues in WA, I guess I've got scheme stuff on the brain with Fort scheme editing and talking about Aerial over the past week.

It's nice though, to have people trigger me in such a way, because although you wrote that one sentence, it has led us, at least from my side, to once again take a moment to consider myself grateful to bask in the greatness that the combined community has created over the years.

There are lots of brilliant musicians out there that are not recognized while most of the music being heard by people are not complex and the "artists" sometimes pay others to write songs for them, or are just a pawn controled by a company behind the "artist".

People in general have herd behavior, and in WA this is not different. People play schemes becouse many people are playing so they start playing that scheme without thinking much why. People's opinion are like this too. People listen to music because it plays on the radio or is on top spots in spotify. If you watch a film that everybody is talking about at the moment, you have something to talk on a bar, while if you watch an old 50's movie, you can share your experience, but people will probably not opine much, because they most likely didn't watch the film.

This is a VERY fascinating conversation!

I'm a people watcher, I've studied a lot about psychology, human behaviour, cause and effect, etc...

There ARE lots of brilliant musicians out there, I wouldn't say they aren't being recognized, I'd say they aren't as popular as they would like to be.

I'm assuming we're talking about legit musicians, people who have put serious effort into their craft. None of them would be musicians at all if they had literally ZERO recognition. I know, I'm one of them lol! For me personally that's mostly due to choice, I'm good at producing, good at doing mixdown engineering, however I don't promote my music or take it seriously as a professional, it's just a hobby.

Though... The point I'll eventually get to! Music is similar to WA schemes is similar to the choice of food, the choice of movies, the choice of gadgets and other technology we have in todays world...

WA hasn't evolved as fast as it has simply because of WA alone, we have the rest of the world to thank for this as well, as the world grows at increasingly exponential rates in technology and knowledge, that translates to... EVERYTHING!

We are becoming oversaturated by all the failures it takes people to reach their potential.

People NEED to fail before they succeed, they need experience, they need practise.

The reason why we have a handful of successful and popular schemes isn't just because of "herd mentality" aka "herd behaviour" dictating what everyone does... Of course it plays a small part.

For Worms Armageddon though, it's strongly to do with word of mouth, if you've heard of that term?

Of course, things could have played out differently had Worms Armageddon been released with everything we have now, 24 years ago!

It is what it is though, and the schemes which passed the test of time became "authentic" schemes.

Just like I had to study how to be authentic to produce music, by studying all the best samples, best techniques, you learn the foundations then you can tweak things to make your own flavour.

You can think of schemes as being authentic, that doesn't mean the only way possible, it just means the right recipe and ingredients, or set of circumstances that make things most enjoyable!

Over 24 years we've tried and tested almost everything possible and as a global community we've decided which groups of settings are the most "authentic".

We've created authentic schemes for artillery, for physical schemes and for strategic schemes.

Though in our case, replace the word "authentic" with "classic".

Let's go to the fourth and last section of your comment. This is the one I have more to say:
Here I can see ignorance in your comment, because you don't seem to understand how schemes evolve the way they are being played competitively right now.

Well, I strongly disagree with this!

I have a solid understanding of how evolution affects, well, everything on the planet and the universe. I understand cause & affect, human behaviour, physics and many other things, things we can control and things we cannot control.

WA scheme evolution is kind of, simple, compared to other things I've researched in life and fortunately have the capacity to comprehend.

So while I might not speak about it in a way that aligns with your personal appreciation of history regarding WA schemes, I certainly understand where we've came from(generally speaking) to get to where we are, for the most part.

Of course I don't remember absolutely everything perfectly lol! Nobody does!

Which is why guys like YOU are an actual treasure around here! You love teaching others about it!

Do you understand how schemes evolve?

You mean via the spark of an idea, based on an entire life experience up until that point, to create something that triggers other experiences so they can do the same thing...

Then it will either fail or succeed, if it fails they might try to fix it, they might have to fail a lot, experimenting, until something clicks!

It might succeed! Though in due time people discover new experiences in life and want to add that to the collective experience, in this case they would "update" their "scheme".

Yes, evolution is simple, in every aspect of life. Why do you ask?

So, all schemes are important, and must not be hidden from others, but I agree that a new player should know the famous ones not necessarily first, but soon (and honestly, this is something natural).

Yes, and no... It depends on perspective really.

For example, I could say that both my idea here and your idea here would help a newcomer, it really depends on the person learning and we would have to adapt the way we teach to fit each person.

Though if it were up to me I'd make some sort of beginners guide implemented into the actual game with a VERY brief summary of what WA has to offer.

even your beloved Darts scheme once was played differently under the name "Long Jump" and other names. Long Jump I think is the oldest one.

This has been the subject of conversation many times! It's interesting, same thing happened with Grenade Wars also, came from another scheme others made!

So yeah, if you haven't already, watch this, I think you would absolutely love it! You can take all the information from this and apply it to, well, pretty much anything in life:


Offline Camper

Re: Scheme #5392, Only One submitted by kirill470
« Reply #7 on: December 20, 2023, 02:05 AM »
Could you make a movie for us?