Schemes
April 20, 2024, 12:35 PM

Supermarket Shopper (SMS)

Supermarket Shopper

Scheme #3814, Viewed 2277 Time(s)

Basic Information
Summary
Util.
F1
F2
F6
F7
F8
F12
Crate probability
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
6.2%
0.6%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
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?!?%
Scheme Rate
3.85 / 5
Total Members Voted: 7
Acronym: Supermarket Shopper (SMS)
Name: Supermarket Shopper
Type: Battle
Submitted by: Costa Rica crmm1792

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 341 time(s).

Time: March 20, 2021, 11:43 PM
Description:


Worms 1 vs 1: 5 - 8 worms per player.

Maps:Preferably Maps can be like:
        - Big(not Huge) or normal size.
        - Broad roads for easier displacement.
        - Maps with fewer closed-off areas.
        - Maps with fewer hiding places and block places would be ideal.

RULES:
-1 Crate Before Attack : Players must collect at least 1 crate(weapon crate or first aid) at the start of each turn before multiple attacking with a weapon from their inventory.
-100% Attack From Rope: Players must attack from the ninja rope.
-Kill The Leader: Players must injure worms belonging to the team with the most health (Leader(s)) each single hit. The team who starts leadering will be leader the whole turn. If the player whose turn it is the leader, he should damage the 2nd team from the top.
-Pile: Players are able to injure worms belonging to non-leader team if they also injure the leader team.
-Non-rule weapon: Players can play earthquake and mine strike ignoring the CAK rules.
-Kill The Cow: Players who violate the rules (COW), they must skip the next turn that they break the rules, in case of refusing to take the penalty  the players can decide to start attacking the cheating player.
-Some Glitches are allowed: Floating weapon glitch and Sheep glitch.


Gameplay:
&ab_channel=CAK-RULES
Scheme game options
Game options
255
1
100%
Time options
30
35
6
10
5
Crate options
51
Sudden death options
Objects options
50
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
12
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
1
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Touch Decay
28
Maximum flamelet count
280
Maximum crate count on map at once
7
Rope-roll drops
As from rope only
Fall damage is triggered by explosions
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Automatic end-of-turn retreat
Sheep Heaven's gate
explode
RubberWorm crate rate
6
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #1409, Wascar (15s) submitted by Triad  (Read 175 times)

0 Members and 1 Guest are viewing this topic.

Offline Triad

Scheme #1409, Wascar (15s) submitted by Triad
« on: December 24, 2023, 10:54 AM »
Scheme has been updated for 3.8
  • Constant zero wind
  • Phased worms settings have been implemented
  • Teleport has been removed
  • Extended worms selection settings have been implemented
« Last Edit: February 27, 2024, 10:35 AM by Triad »