Schemes > Schemes

Scheme #3817, TS submitted by Kradie

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Lupastic:
nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics

Kradie:

--- Quote from: Lupastic on April 04, 2021, 12:03 PM ---nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics

--- End quote ---
Indeed. I made this back in 2016 with rubberworm. I hosted the scheme a couple of time and gained mixed feedback from people's experience with it. Some loved the Idea, and some found it utterly confusing. Understandably so, even to this day people find it confusing at times. So I try my best to be as clear as I can, but even as much clear I want to be, some people may still misunderstand the rules. So because of this, I am thinking to have another take on this scheme in which there are no rules. This would be referred to as ''TeleShopper Free''.

The only reason why I am reintroducing TeleShopper scheme to the community, is because I was reminded of my version by another worms player by the name Royal, who host a scheme titled ''Teleporting 3.8''. Royal's version is based on the same concept as TeleShoper with a couple of differences like indestructible island, and attack from each crates.

I am glad that there are alternative of this scheme already. Both are really nice scheme, and need some recognition!

Monata:

--- Quote from: Kradie on April 04, 2021, 02:36 PM ---
--- Quote from: Lupastic on April 04, 2021, 12:03 PM ---nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics

--- End quote ---
Indeed. I made this back in 2016 with rubberworm. I hosted the scheme a couple of time and gained mixed feedback from people's experience with it. Some loved the Idea, and some found it utterly confusing. Understandably so, even to this day people find it confusing at times. So I try my best to be as clear as I can, but even as much clear I want to be, some people may still misunderstand the rules. So because of this, I am thinking to have another take on this scheme in which there are no rules. This would be referred to as ''TeleShopper Free''.

The only reason why I am reintroducing TeleShopper scheme to the community, is because I was reminded of my version by another worms player by the name Royal, who host a scheme titled ''Teleporting 3.8''. Royal's version is based on the same concept as TeleShoper with a couple of differences like indestructible island, and attack from each crates.

I am glad that there are alternative of this scheme already. Both are really nice scheme, and need some recognition!

--- End quote ---

It's interesting to learn more about the history of a scheme :D I remember playing this with royal as well, I don't remember the difference in the rules though but I remember it being fun and since I didn't know a lot of schemes back then I just assumed that this scheme was actually a popular one.

Lupastic:

--- Quote from: Monata on February 18, 2022, 09:54 PM ---It's interesting to learn more about the history of a scheme :D I remember playing this with royal as well, I don't remember the difference in the rules though but I remember it being fun and since I didn't know a lot of schemes back then I just assumed that this scheme was actually a popular one.

--- End quote ---

royal's version was always played on complex island intermediate maps, where the terrain was destructible, and you had bananas, air strike, blow torch, etc.. you could even block other worms with girders (while being anchored to the ground) it was terrible and unplayable in my opinion : ] if memory serves well, that was the first original invention of this scheme

FoxHound:
I wrote the history about Teleport Shopper schemes on Teleporting article (Similar ideas section). I might have to update now.

Royal used to play Teleporting a lot along with sbs, so the scheme you are talking might be Teleporting, or maybe it is a variation he made. I didn't find Royal's scheme published around TUS or other websites.

There was a scheme before Kradie with the same concept that participated of Worms Scheme Contest around 2010. sbs told me that there was a scheme different than the one by Kradie being played on WormNET when he created Teleporting. However, I believe Kradie's scheme probably made the concept more popular by the time, since his scheme is the oldest scheme of the type that can be downloaded on a worms site (because WSC is only available as archive now).

I think that it is nice that Echiko is promoting (along with Lupastic) the concept again in a cup, but I think that wouldn't hurt much to cite the previous schemes that were inspired on to make this new one called Apparition. By the way, the art of the cup is amazing as expected.

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