Schemes
April 20, 2024, 05:44 AM

1BungeeSurf-with-TS

{{00}} 1BungeeSurf-with-TS

Scheme #3850, Viewed 756 Time(s)

Basic Information
Summary
Util.
F1
F4
F7
F8
F12
Crate probability
12.9%
12.9%
10.3%
7.7%
7.7%
7.7%
5.1%
5.1%
5.1%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
2.5%
1.2%
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Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: 1BungeeSurf-with-TS
Name: {{00}} 1BungeeSurf-with-TS
Type: Other, Rubberworm
Submitted by: Germany DENnis

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 223 time(s).

Time: April 04, 2021, 05:47 PM
Description:
Hello WA friend,

have Fun with my BungeeSurf scheme!

Thank you very much Fox for your help setting ts with advanced settings!

Uploading schemes with advanced settings here doesn't work correct, because the values changes. I set all the wrong values manually now. Finally my {{00}} 1BungeeSurf-with-TS works! Please download "1BungeeSurf-with-TS" and overwrite "1BungeeSurf"

Thank you for playing !·D

;DENnis
Scheme game options
Game options
200
2
Time options
30
46
10
10
10
Crate options
25
Sudden death options
5
Objects options
3
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
9
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
2
Suicide Bomber
2
Prod
2
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
9
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
100
Explosions push all objects
Pneumatic Drill imparts velocity
Maximum Jet Pack speed
10.00000
Maximum crate count on map at once
10
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Fractional round timer
Indian Rope glitch
Skip-walking
Facilitated
Circular Aim
Anti-lock Power
Girder Radius Assist
RubberWorm crate rate
2
RubberWorm extended fuses/herds
Help

Author Topic: Hysteria scheme, By GreeN  (Read 8191 times)

0 Members and 1 Guest are viewing this topic.

Offline TheKomodo

Re: Hysteria scheme, By GreeN
« Reply #15 on: October 24, 2020, 08:28 PM »
Many years ago conz and I created a scheme called JpBnG(A BnG with jetpack that adapted some Roper rules like crate before attack), to this day I still love the scheme and play it offline from time to time.

There were 2 very important techniques, the "Touchdown" where you throw the grenade and it bounces off your worm downwards in the direction you are going, and the other one I think we called "Backpass" where you make the grenade bounce off your worm and travel backwards the opposite direction you are going.

This "glitch" you said, is it really a glitch? I always considered it part of the physics, it happens because you literally fly into the weapon.

Imagine you are travelling on a motorbike, you spit directly forward, it suddenly lands in your face, that's physics.

I personally wouldn't want to take that away as it's a skill you can learn and avoid, for example it's a skill just the same as learning to move around objects in rope schemes without falling and losing your turn.

Offline FoxHound

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Re: Hysteria scheme, By GreeN
« Reply #16 on: October 25, 2020, 07:49 AM »
I did the same question about this "phenomenon", but an article on WKB was created saying it is a glitch so it is a bit confusing. I do think it is something undesirable to the game most of the time specially in some schemes like Petrolia, Hysteria, Aerial, Roper and WxW that this happens more frequently. Even very good players are harmed by this phenomenon that you may know how to avoid it, but it will limit your plays.

I'm not against it, I like this phenomenon the same way I like many fixed WA glitches. Neocombat for example is a scheme that explores "Terrain overlap phasing glitch" and this is awesome in my opinion. sbs made a map that you need to force this glitch to reach the finish of a race, and it is fantastic!

I apreciate this concept of Jet Pack BnG's headbutting grenades, so phased worms may not be the ideal solution to this phenomenon, but as a scheme option it can be interesting depending on the scheme. I believe in Hysteria would be great, since you have no time to headbutt grenades and with phased worms+weapons you can try very beautiful shots, including bazooka drops against the wind.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Hysteria scheme, By GreeN
« Reply #17 on: October 25, 2020, 11:02 AM »
Hmmm, perhaps it is considered a glitch by the developers if it was not planned for, but to me it makes sense in the realm of physics at least.

I mean, your idea isn't bad at all in fact it's a good idea, I think you are the first to think about it perhaps, i'm just trying to think of what immediately sounds good and bad about it to me personally. It's nice to see people stay encouraged to keep brainstorming.

It would be nice to freely shoot, however at the same time you are making it easier, to me it feels like giving weightlifters bionic legs or something lol, taking away the need to control themselves efficiently and eliminating the risk of damage due to a lack of using the proper technique.

Also, with phased worms/weapons it would affect turns where you and your opponent are piled. It is commonly known this game is "pixel perfect" in the physics, so if we can place/shoot weapons inside/through our own worms but not the enemies, i'm sure this would have an effect on piled worms.

Even for example you shoot a zook with extremely high wind, it hugs the landscape, it passes through your worm, travels a bit more, hits the enemy worm, that shot SHOULD have hit your worm...

The 2 main things here for me would be:

Pro - More shots become available - I always love the option of having a larger variety of possible shots!
Con - More shots become available - Normally a good thing BUT, it is in a way that eliminates an existing skill and the experience it takes to recognize it's use.
Con - This would affect techniques dealing with piled worms, and make it possible to shoot through your own worms.

If you can find a way to add something to the scheme, without eliminating a common skill, or having situations that should have hit you but hit the enemy instead, that would be great!

Keep in mind, this is just my subjective opinion, other people might look at this as a blessing.





Offline FoxHound

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Re: Hysteria scheme, By GreeN
« Reply #18 on: October 30, 2020, 04:41 AM »
Yeah, I agree with you. I think in 3.8 I doubt there is another better way to deal with this "glitch" or whatever it is. I think hysteria can be played in different ways and people should try new forms of play and see if they like it or not.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Hysteria scheme, By GreeN
« Reply #19 on: March 30, 2021, 11:06 PM »
Ah, I forgot to say here that I already tested Phased Worms (Allied) Worms+Weapons in Selecsteria with Kaleu. He decided not to add it to the scheme, due to the flamelets of the Petrol Bomb. The flames do not burn allied worms (the flames should burn anyone or at least receive colors to differ the flames of the players). This really impacts the gameplay, and I think he decided correctly, this is not nice and Hysteria without petrols would be worse. However he really enjoyed the Jet Pack shots, it is way better quality of life. If it weren't for the petrol issue, he would apply this feature to the scheme. I think the same, I also think this feature is perfect for Roper and other schemes that attack using the jet pack or ninja rope with certain speed, including AFA Shopper. I added this feature to my scheme Colossal Shopper.

EDIT: Another thing I thought now, is that Hysteria with LG might be interesting with 9 seconds grenades.
« Last Edit: March 30, 2021, 11:33 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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