Schemes
March 19, 2024, 03:52 AM

a2bng

a2b BnG

Scheme #395, Viewed 2299 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
3.85 / 5
Total Members Voted: 7
Acronym: a2bng
Name: a2b BnG
Type: Battle
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 1026 time(s).

Time: November 30, 2010, 08:29 AM
Description:
a2b Official Rules:

   1. No straight bazooka shots.
   2. No sitters.
   3. No repeat shots.
          * If you hit someone for 34 HP or less with a shot, you can't use that same shot again until you have either hit them with a different one, or you or they have moved.
          * If you hit someone for 35 HP or more with a shot, you can't use that same shot again until either you or they have moved.
   4. No 5 second grenades unless used with low gravity or max bounce
   5. All shots should be aimed to explode on impact with the opponents worm.
   6. Re-aim the crosshair between every turn, regardless of whether you landed a hit last turn or not.
   7. Don't teleport too close to your opponent's worm (try to stay at least half the map away).
   8. No notching unless you can't help it (ie, your perfect aim is 1 or 2 taps off vertical).
   9. No telecides (teleporting on your opponent when you have low health in order to inflict grave damage on them).
  10. No defensive girders, only use girders for bouncing nades.
  11. No Darksiding.
Scheme game options
Game options
200
1
100%
Time options
30
12
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
0
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
6
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: a2bng scheme, By Komito  (Read 2059 times)

0 Members and 1 Guest are viewing this topic.

Offline 4Nl20M45

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a2bng scheme, By Komito
« on: March 23, 2012, 09:19 PM »
4nl20m45

Offline Husk

Re: a2bng scheme, By Komito
« Reply #1 on: March 24, 2012, 12:10 AM »
Husk

Offline barman

Re: a2bng scheme, By Komito
« Reply #2 on: March 24, 2012, 12:31 AM »
barman
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Offline TheKomodo

Re: a2bng scheme, By Komito
« Reply #3 on: March 24, 2012, 12:35 AM »
What's this all about lol? Anyway, the a2b scheme may be changing soon.