Schemes
April 16, 2024, 03:04 PM

TTRR

Time Trial Rope Race

Scheme #4, Viewed 9770 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
4 / 5
Total Members Voted: 17
Acronym: TTRR
Name: Time Trial Rope Race
Type: Race
Submitted by: Denmark wormiverse

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 7047 time(s).
Example replays: Downloaded 1453 time(s)

Time: November 18, 2008, 04:40 PM
Description:

https://worms2d.info/Rope_Race

Modes:

1v1 (4 worms per player); Best of 1 by default
2v2 (4 worms per player); Best of 1 by default
3v3 (4 worms per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Rope from Start to Finish

No shortcuts

The player who reaches the finish with the best time wins. In 2v2 and 3v3 each player of the team needs to finish and the team with the best combined time wins.

No blocking at the start or in any other part of the map.

Knocking the opponent's worms into the water is NOT allowed.
Scheme game options
Game options
1
Time options
45
3
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Worm Selection doesn't end Hot Seat
Help

Author Topic: Scheme #3334, C-S:Forts submitted by GrO  (Read 585 times)

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Offline GrO

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Scheme #3334, C-S:Forts submitted by GrO
« on: August 12, 2020, 01:11 PM »
...the sound-pack from the link below gives even more field-ambience experience:

custom_high_quality_sound_effects.rar

...even the Light needs a background, or some dirt, to become visible... ...