Schemes
April 24, 2024, 01:06 PM

Girder Shopper

Girder Shopper

Scheme #4002, Viewed 1530 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
2.9%
2.9%
2.9%
2.9%
1.4%
1.4%
1.4%
1.4%
0.7%
Scheme Rate
Not rated yet
Acronym: Girder Shopper
Name: Girder Shopper
Type: Battle, Rubberworm
Submitted by: Norway Kradie

Download this scheme:
Downloaded 237 time(s).
Example replays: Downloaded 112 time(s)

Time: June 15, 2021, 08:58 PM
Description:
Girder Shopper, is a Shopper based rope scheme, that combines girder placement and crate shopping on empty box map. The goal is to use girder to best of your ability, by placing them one by one, or many at once, collect as many crate as you want, and perform multiple attacks.

Rules: Girder And Attack (Place Girder & Attack), ABL or KTL (Host decides, recommended ABL).

GAA
ABL/KTL
AFL Attack from Land
AFR Attack from Rope
Bordered empty map, no water drop.
2-4 Worms.
Blocking is OK.

Changes 10.07.2021: 1 Teleport, 10 minutes to Sudden Death.

Changes: Sudden Death enables water rise. Antisnk is now on. Health crate now provides 50hp. Girder Pack is forced on first turn.


I was Inspired by Fort Architect, a scheme mentioned in passing by Echiko.

People who made connection with Supermarked scheme; Demigod

People who helped out with scheme: Echiko, Kociao, Blitzed, & Demigod.

Before you play, make map empty, add borders all around, and remove water drop.

Please try, and provide feedback if you'd like.

You can also check out TheMadCharles version
https://www.tus-wa.com/schemes/scheme-2137/

Thank you.
Scheme game options
Game options
250
1
100%
Time options
10
30
5
5
15
Crate options
50
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
2
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
6
Rope-roll drops
As from rope or jump
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Terrain overlap phasing glitch
Girder Radius Assist
RubberWorm crate rate
1
RubberWorm crate shower
RubberWorm anti-sink
Help

Author Topic: Scheme #4002, SA submitted by Kradie  (Read 1493 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

Scheme #4002, SA submitted by Kradie
« on: June 17, 2021, 10:34 AM »

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #1 on: June 17, 2021, 12:15 PM »
hmm
I don't know this scheme. I don't think the rules & settings are identical?

Or am I missing something?
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Offline h3oCharles

Re: Scheme #4002, SA submitted by Kradie
« Reply #2 on: June 17, 2021, 04:54 PM »
seems really similar... Shopper with building

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #3 on: June 17, 2021, 05:22 PM »
seems really similar... Shopper with building
The differences is significant enough to be a simple copy and paste. First off, in Shopper Architect, you start on empty land with borders all around. Secondly, there are no crate showers in BuildConv, but only health crate. It is like saying ''Roper is like Shopper, they are similar.... Shopper with rope....''. Thirdly, health crate do spawn but in small dosages, but this can be eventually removed because the scheme is new. Anything is subject to change based on feedback. Finally, no worm here have teleport in their arsenal. Also, girder placing is mandatory.
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Offline FoxHound

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Re: Scheme #4002, SA submitted by Kradie
« Reply #4 on: June 18, 2021, 06:14 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #5 on: June 18, 2021, 08:37 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I admit I have never checked every profile and communities here on TuS.- I haven't checked every scheme that exists on TuS either. I pretty much Ignore most of the things, and only check on things that I personally find interesting.

Years ago, 2016, I tested out a scheme called Girder Roper. I tested it with pavlepavle, but we didn't like it so much, because of the limitation of the game at the time, and my reluctance of using rubberworm.

However, I may have seen or read about Charle's BuildConv, but I didn't think much of it, and moved on. Perhaps this, and my own idea, was subconscious or not. I don't know. This scheme I made, was not an attempt to plagiarize and taker glory.

Imo, these two schemes are different enough to be each independent version.  The people I played it with, liked it, and that's all that matter, doesn't it? Give something to the community once in a while.

I also added Charle's version in the scheme page here. :)
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #6 on: July 02, 2021, 08:52 AM »
I have taken the liberty to update the scheme. Please review the changes and maybe try for yourself.
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #7 on: July 10, 2021, 07:17 PM »
The scheme has been updated again! Water Rise is also included, & 1 teleport.
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