Schemes
April 18, 2024, 11:22 PM

Realistic

[czlowiek-kredens] Realistic

Scheme #4008, Viewed 1194 Time(s)

Basic Information
Summary
Util.
F2
F3
F4
F5
F6
F7
F8
F10
F12
Crate probability
23.7%
13.8%
11.8%
9.9%
9.9%
5.9%
5.9%
3.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
1.9%
0.9%
Scheme Rate
3.83 / 5
Total Members Voted: 6
Acronym: Realistic
Name: [czlowiek-kredens] Realistic
Type: Battle, Rubberworm
Submitted by: Poland czlowiek-kredens

Download this scheme:
Downloaded 285 time(s).
Example replays: Downloaded 132 time(s)

Time: June 20, 2021, 02:34 PM
Description:
Realistic damage, stronger realistic gravity and friction, mines 0 sec, random order of move, worm can keep moving after self-damage, realistically limited ammo and arsenal of weapons, many crates have Bazooka and Minigun, infinite Rope but only 1 shot (you can aim with rope below the horizon). Airstrike and Napalm Strike are the most powerful weapons. Think about Magic Bullet as if it was Missile with Artificial Intelligence. :)

More details:
No rules;
Any maps;
Any number of worms (it's better with many worms);
Loss of control doesn't end turn;
Worm has 51 hp;
The only weapons which can't kill healthy worm are: Blowtorch (12 damage first contact), Bow (2 x 22 dmg), and Mine (standard damage);
Petrol decay is few times slower;
Only weapons and HP crates are falling, up to 2 per move, up to 9 on map (63,5% weapon, 35% hp, 1,5% no crate);
HP crates give +12;
Worms are placed randomly;
14 seconds of Hot Seat;
27 seconds for move;
After using a weapon you have 8 seconds before your turn ends (you still have 8 sec to move even if you haven't used weapon);
Fall damage is triggered by explosions too.

|weapon|max damage|starting ammo
Handgun605
Grenade752
Uzi1002
Dynamite1121
Longbow2 x 223
Mine451
Blowtorch12(first contact)3
Petrol Bomb18(explosion)1
Bazooka1000
Homing Missile1000
Battle Axe75%0
Flame Thrower8,96 each0
Holy Hand Grenade1000
Girder-0
Ninja Rope-Infinite
Bungee-Infinite
Parachute-Infinite
Laser Sight-Infinite
Worm Select-1
Airstrike60 per rocket1
Napalm Strike? (a lot)1
Prod-Infinite
Minigun2000
Shotgun2 x 500
Patsy's Magic Bullet1001

Amount of flames from Napalm Strike is increased few times, making it very powerful, terrain-penetrating, weapon with big area of effect.
Sudden Death after 7 minutes: water rises 5 pixels and 1 toxic damage between turns.




The first versions of the scheme were created around spring of 2021, the latest update was made at 26. August 2021.


Another possibly intersting fact:
There is also a version of this scheme for playing with those, who have older versions of game. There is no changed gravity, friction and other options available after v. 3.8. It is more poor, but if you need, you can download it elsewhere in my uploads: https://www.tus-wa.com/schemes/scheme-4108/


The description with some tips for this scheme is also here: https://worms2d.info/Realistic .
Scheme game options
Game options
51
2
100%
Time options
7
27
8
8
14
Crate options
12
Sudden death options
5
Objects options
10
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
Inf
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
2
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
5
Uzi
2
Minigun
0
Longbow
3
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
1
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
0
Patsy's Magic Bullet
1
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
45
Wind Bias
11
Gravity
0.44000
Terrain Friction
0.70000
Petrol Turn Decay
0.11198
Petrol Touch Decay
20
Maximum flamelet count
900
Maximum projectile speed
64.00000
Unrestrict Rope
Maximum crate count on map at once
9
Sudden Death worm damage per turn
1
Fall damage is triggered by explosions
Loss of control doesn't end turn
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure collecting worm
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Anti-lock Aim
Girder Radius Assist
Blood Level
100
RubberWorm crate rate
2
Help

Author Topic: Scheme #3386, Crate War submitted by Crespo  (Read 1772 times)

0 Members and 1 Guest are viewing this topic.

Offline Ashtar

Scheme #3386, Crate War submitted by Crespo
« on: August 27, 2020, 11:59 AM »
Good work, Crespo. I have always been fond of this scheme. It creates interesting situations and helps players to improve their skills with all weapons, including those we rarely use. Although I think I prefer the original Only Crates scheme, your version still gives the good feeling and will hopefully help making the scheme more popular. I have hosted Only Crates many times. A frequent feedback I have received is that we need to be able to move around more easily, such as by adding ropes. Your scheme is more friendly toward players who are either somewhat inexperienced or merely impatient.

When I host the good old scheme Bows and Clusters (BnC), only the most patient souls stay. It is like Only Crates but even without Teleport. We start with only Longbow, Cluster Bomb and usually a few utilities such as Parachute. It was the scheme that enchanted me when I first entered WormNet back in 2003. I still host it with success sometimes, but it seems to be far too slow for modern wormkind.

https://worms2d.info/Bows_and_Clusters

Offline Crespo

Re: Scheme #3386, Crate War submitted by Crespo
« Reply #1 on: August 29, 2020, 05:46 PM »
I decided to deactivate the Donor Cards.
It might be rather unfair if you decide to save some super weapon for later rounds and it gets stolen due to a Donor Card.
I didn't see a big hit on a Donor Card yet while playing the scheme, but it might happen.

Offline eule

Re: Scheme #3386, Crate War submitted by Crespo
« Reply #2 on: November 01, 2020, 09:10 PM »
when trying to load this scheme via hosting buddy in 3.8 i get the following error:

Error with tus-wa.com request: Invalid scheme file

when trying to load this scheme via normal hosting in 3.8 i get the following error:

ERROR: Invalid Scheme Data Values

sounds cool though

Offline Dream Trance

Re: Scheme #3386, Crate War submitted by Crespo
« Reply #3 on: October 15, 2021, 11:03 PM »
This scheme from the Intermediate scheme precursor needs more recognition. I may even make a px version for those who would like to play with unique tactical px tools, I like the idea a lot.

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Re: Scheme #3386, Crate War submitted by Crespo
« Reply #4 on: October 16, 2021, 02:51 AM »
In my opinion Only Crates is very different from Intermediate, it has more to do with Team17 than intermediate, but is still different because it works with crate shower, which I loved about WWP,  and Crespo used to play that game too.

So this is an Only Crates variation, maybe a variant, I didn't test it, but I know Only Crates and I think it was more cool than T17, due to the Crate Shower from WWP, that is different from the RubberWorm one. Although Only Crates is not very well balanced in my opinion, and way too random, somehow like Kaos is maybe.

That's why I like variations that cope with the original scheme issues. I have my own variation/variant of only crates that was my first ever scheme, called Moles n' Crates. I plan to recreate this scheme when Crate Shower become available in WA. I simply don't like playing only crates using RubberWorm crate shower, it is different and that annoys me. So I refuse to publish my first scheme using RW crate shower, because will not be the way I liked to play.
« Last Edit: October 16, 2021, 03:00 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Dream Trance

Re: Scheme #3386, Crate War submitted by Crespo
« Reply #5 on: October 16, 2021, 04:11 AM »
I was referring to Crespo (him being the Intermediate scheme precursor in 2002-2003), not that this scheme is similar to Intermediate ;)

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Re: Scheme #3386, Crate War submitted by Crespo
« Reply #6 on: October 16, 2021, 05:22 AM »
But intermediate was created by Team17. Crespo made a competitive variation from it, then. For me it is like saying you created Kaos when you actually made a competitive variation from it, which is nice too, but it is not the same thing.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

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Re: Scheme #3386, Crate War submitted by Crespo
« Reply #7 on: October 16, 2021, 05:37 AM »
Crespo is not precursor of Intermediate scheme, he is the successor of the scheme.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Dream Trance

Re: Scheme #3386, Crate War submitted by Crespo
« Reply #8 on: October 16, 2021, 02:14 PM »
Whatever you call it, just wanted to say that he contributed a lot to it in the early years.

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Re: Scheme #3386, Crate War submitted by Crespo
« Reply #9 on: October 16, 2021, 04:27 PM »
Whatever you call it, just wanted to say that he contributed a lot to it in the early years.

Yes, he contributed a lot to Worms community and a lot to science too with his studies about spiders.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'