Acronym: Realistic
Name: [czlowiek-kredens] Realistic
Type: Battle,
Rubberworm
Submitted by: czlowiek-kredens
Download this scheme:
Downloaded 285 time(s).
SoulDenouncedJuly 09, 2021, 09:43 AM
czlowiek-kredensAugust 26, 2021, 12:06 PM
CarmineSeptember 19, 2021, 10:29 AM
djongadorSeptember 20, 2021, 05:45 PM
SIBASASeptember 22, 2021, 01:11 AM
AlbusSeptember 23, 2021, 09:21 AM
FoxHoundSeptember 30, 2021, 01:05 AM
EchikoOctober 07, 2021, 06:04 PM
good-oldOctober 30, 2021, 01:12 PM
kirill470November 07, 2022, 03:04 PM
KradieNovember 09, 2022, 06:15 PM
sockNovember 10, 2022, 08:43 AM
The_BotectorJanuary 12, 2023, 12:52 AM
Example replays: Downloaded 132 time(s)
Time: June 20, 2021, 02:34 PM
Description:
Realistic damage, stronger realistic gravity and friction, mines 0 sec, random order of move, worm can keep moving after self-damage, realistically limited ammo and arsenal of weapons, many crates have Bazooka and Minigun, infinite Rope but only 1 shot (you can aim with rope below the horizon). Airstrike and Napalm Strike are the most powerful weapons. Think about Magic Bullet as if it was Missile with Artificial Intelligence.
More details:
No rules;
Any maps;
Any number of worms (it's better with many worms);
Loss of control doesn't end turn;
Worm has 51 hp;
The only weapons which can't kill healthy worm are: Blowtorch (12 damage first contact), Bow (2 x 22 dmg), and Mine (standard damage);
Petrol decay is few times slower;
Only weapons and HP crates are falling, up to 2 per move, up to 9 on map (63,5% weapon, 35% hp, 1,5% no crate);
HP crates give +12;
Worms are placed randomly;
14 seconds of Hot Seat;
27 seconds for move;
After using a weapon you have 8 seconds before your turn ends (you still have 8 sec to move even if you haven't used weapon);
Fall damage is triggered by explosions too.
|weapon | |max damage | |starting ammo |
Handgun | 60 | 5 |
Grenade | 75 | 2 |
Uzi | 100 | 2 |
Dynamite | 112 | 1 |
Longbow | 2 x 22 | 3 |
Mine | 45 | 1 |
Blowtorch | 12(first contact) | 3 |
Petrol Bomb | 18(explosion) | 1 |
Bazooka | 100 | 0 |
Homing Missile | 100 | 0 |
Battle Axe | 75% | 0 |
Flame Thrower | 8,96 each | 0 |
Holy Hand Grenade | 100 | 0 |
Girder | - | 0 |
Ninja Rope | - | Infinite |
Bungee | - | Infinite |
Parachute | - | Infinite |
Laser Sight | - | Infinite |
Worm Select | - | 1 |
Airstrike | 60 per rocket | 1 |
Napalm Strike | ? (a lot) | 1 |
Prod | - | Infinite |
Minigun | 200 | 0 |
Shotgun | 2 x 50 | 0 |
Patsy's Magic Bullet | 100 | 1 |
Amount of flames from Napalm Strike is increased few times, making it very powerful, terrain-penetrating, weapon with big area of effect.
Sudden Death after 7 minutes: water rises 5 pixels and 1 toxic damage between turns.
The first versions of the scheme were created around spring of 2021, the latest update was made at 26. August 2021.
Another possibly intersting fact:
There is also a version of this scheme for playing with those, who have older versions of game. There is no changed gravity, friction and other options available after v. 3.8. It is more poor, but if you need, you can download it elsewhere in my uploads:
https://www.tus-wa.com/schemes/scheme-4108/The description with some tips for this scheme is also here:
https://worms2d.info/Realistic .