Schemes
April 25, 2024, 05:34 PM

Overpowered

Overpowered: The REAL Armageddon

Scheme #4020, Viewed 1034 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
...
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Overpowered
Name: Overpowered: The REAL Armageddon
Type: Battle
Submitted by: United States Boodle2003

Download this scheme:
Downloaded 195 time(s).

Time: July 02, 2021, 12:35 AM
Description:
All the weapons with maxed out power and double damage. Better have the Eternals on speed dial.
Scheme game options
Game options
250
3
100%
Time options
20
30
5
5
10
Crate options
250
Sudden death options
45
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
Inf
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
Inf
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
Inf
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
Inf
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
Inf
Scheme extended game options
Scheme extended game options
Fall damage is triggered by explosions
Conserve instant utilities
Help

Author Topic: Scheme #4002, SA submitted by Kradie  (Read 1496 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

Scheme #4002, SA submitted by Kradie
« on: June 17, 2021, 10:34 AM »

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #1 on: June 17, 2021, 12:15 PM »
hmm
I don't know this scheme. I don't think the rules & settings are identical?

Or am I missing something?
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Offline h3oCharles

Re: Scheme #4002, SA submitted by Kradie
« Reply #2 on: June 17, 2021, 04:54 PM »
seems really similar... Shopper with building

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #3 on: June 17, 2021, 05:22 PM »
seems really similar... Shopper with building
The differences is significant enough to be a simple copy and paste. First off, in Shopper Architect, you start on empty land with borders all around. Secondly, there are no crate showers in BuildConv, but only health crate. It is like saying ''Roper is like Shopper, they are similar.... Shopper with rope....''. Thirdly, health crate do spawn but in small dosages, but this can be eventually removed because the scheme is new. Anything is subject to change based on feedback. Finally, no worm here have teleport in their arsenal. Also, girder placing is mandatory.
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Offline FoxHound

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Re: Scheme #4002, SA submitted by Kradie
« Reply #4 on: June 18, 2021, 06:14 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #5 on: June 18, 2021, 08:37 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I admit I have never checked every profile and communities here on TuS.- I haven't checked every scheme that exists on TuS either. I pretty much Ignore most of the things, and only check on things that I personally find interesting.

Years ago, 2016, I tested out a scheme called Girder Roper. I tested it with pavlepavle, but we didn't like it so much, because of the limitation of the game at the time, and my reluctance of using rubberworm.

However, I may have seen or read about Charle's BuildConv, but I didn't think much of it, and moved on. Perhaps this, and my own idea, was subconscious or not. I don't know. This scheme I made, was not an attempt to plagiarize and taker glory.

Imo, these two schemes are different enough to be each independent version.  The people I played it with, liked it, and that's all that matter, doesn't it? Give something to the community once in a while.

I also added Charle's version in the scheme page here. :)
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #6 on: July 02, 2021, 08:52 AM »
I have taken the liberty to update the scheme. Please review the changes and maybe try for yourself.
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #7 on: July 10, 2021, 07:17 PM »
The scheme has been updated again! Water Rise is also included, & 1 teleport.
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