Infinity

Blitz 2: Infinity

Scheme #4022, Viewed 340 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Infinity
Name: Blitz 2: Infinity
Type: Battle
Submitted by: United States Boodle2003

Download this scheme:
Downloaded 185 time(s).

Time: July 02, 2021, 01:15 AM
Description:
All weapons. No limits. Good luck and have fun.
Scheme game options
Game options
100
3
100%
Time options
20
30
5
5
10
Crate options
25
Sudden death options
45
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
Inf
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
Inf
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
Inf
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
Inf
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Maximum crate count on map at once
20
Sudden Death disables Worm Select
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

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