Schemes
April 18, 2024, 11:17 PM

The Ultimate Wormage

Scheme #4025, Viewed 729 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
...
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
Not rated yet
Acronym: The Ultimate Wormage
Name:
Type: Battle, Rubberworm
Submitted by: Poland h3oCharles

Download this scheme:
Downloaded 232 time(s).

Time: July 07, 2021, 01:43 PM
Description:
who dafaq changed the scheme name, plz expose urself
Scheme game options
Game options
240
0
100%
Time options
15
30
3
5
5
Crate options
100
Sudden death options
45
Objects options
250
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
Inf
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
Inf
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
Inf
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
Inf
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
Inf
Scheme extended game options
Scheme extended game options
Rope Knocking
200
Maximum flamelet count
1880
Maximum projectile speed
0.00000
Maximum rope speed
0.00000
Maximum Jet Pack speed
0.00000
Unrestrict Rope
Maximum crate count on map at once
255
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Fall damage is triggered by explosions
Loss of control doesn't end turn
Fractional round timer
Conserve instant utilities
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4025, The Ultimate Wormage submitted by TheMadCharles  (Read 736 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

found a site bug (i think) - in 3.8, jet power 0 gives inf fuel, but trying to set power 0 here sets back to 1

Offline MonkeyIsland

Re: Scheme #4025, The Ultimate Wormage submitted by TheMadCharles
« Reply #1 on: July 08, 2021, 05:11 AM »
Nice catch! It's fixed. Also fixed your scheme, you don't need to do anything but testing.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline h3oCharles

Re: Scheme #4025, The Ultimate Wormage submitted by TheMadCharles
« Reply #2 on: February 17, 2023, 12:57 AM »
hey, found another problem - apparently i cant set mole bomb's power? its stuck at 1, even if i try to change it to something else
also, who renamed this scheme? this used to be called "The Ultimate Wormage"

EDIT: apparently dragon ball, mine, and mole bomb were power 1 for some reason, after i wrote that initially its fixed now...? ergh idk
EDIT2: MI hmu on Discord DMs, apparently i found a bug related to forking schemes and its fixed now
« Last Edit: February 17, 2023, 03:17 PM by h3oCharles »