Schemes
March 29, 2024, 07:11 AM

Flex Warmer

Flex Warmer

Scheme #4073, Viewed 560 Time(s)

Basic Information
Summary
F1
F2
F5
F8
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Flex Warmer
Name: Flex Warmer
Type: Other, Rubberworm
Submitted by: Norway Kradie

Download this scheme:
Downloaded 224 time(s).
Example replays: Downloaded 49 time(s)

Time: August 10, 2021, 01:17 PM
Description:
Flex Warmer. No fails is possible, rope as crazy as you like. Great for beginners, practice, and warmups.
Scheme game options
Game options
1
Time options
45
45
0
10
10
Crate options
250
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
Inf
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
0
Wind Bias
0
Phased Worms (Allied)
Worms+Weapons
Phased Worms (Enemy)
Worms+Weapons
Maximum crate count on map at once
1111
Sudden Death worm damage per turn
21
Batty Rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
RubberWorm bounciness
0.50002
RubberWorm crate rate
3
Help

Author Topic: Scheme #992, BnG32 submitted by Husk  (Read 1917 times)

0 Members and 1 Guest are viewing this topic.

Offline Korydex

Scheme #992, BnG32 submitted by Husk
« on: July 18, 2020, 09:47 AM »
Version for 3.8 with anti-lock aim

Offline h3oCharles

Re: Scheme #992, BnG32 submitted by Husk
« Reply #1 on: July 18, 2020, 07:47 PM »
my attempt at 3.8 BnG

Offline TheKaren

Re: Scheme #992, BnG32 submitted by Husk
« Reply #2 on: August 06, 2021, 05:11 PM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

Offline SiD

Re: Scheme #992, BnG32 submitted by Husk
« Reply #3 on: August 06, 2021, 09:34 PM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

https://worms2d.info/Shotgun
Note crater diameter values.

Offline TheKaren

Re: Scheme #992, BnG32 submitted by Husk
« Reply #4 on: August 07, 2021, 01:20 AM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

https://worms2d.info/Shotgun
Note crater diameter values.

Wow! I really thought 1/2/3* power had different crater sizes, obviously I just assumed.

I love this game lol, 22 years, BnG literally being the scheme i've spent way over 10k hours in, and not knowing this lol, I f**king love this game lol!

The scheme is fine then, although is it possible to do 0 damage though create the crater? That would be better I think.

Thanks for the update SiD!