Schemes
April 20, 2024, 12:29 PM

Wormopoly Party

Wormopoly Party

Scheme #4081, Viewed 3779 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
96.1%
3.8%
Scheme Rate
4.77 / 5
Total Members Voted: 9
Acronym: Wormopoly Party
Name: Wormopoly Party
Type: Race, Rubberworm
Submitted by: Costa Rica crmm1792

Download this scheme:
Downloaded 375 time(s).
Example replays: Downloaded 168 time(s)

Time: August 20, 2021, 06:07 AM
Description:
Created by CAK-RULES

If host ask for rules u must say: DTBS (DICE TELEPORT BOX SKIP)

Placement:
 First worm (dice worm) in your team "dice" box of the respective colour.
 Second worm (token worm) on top of box #0 marked "GO"

Rules:
- Select someone to "roll the dice" (via earthquake) every round for all players each round. Other players do not need to earthquake. After the dice have been rolled, Switch to your token worm (with TAB), and move his the number of spaces indicated by the dice (with Teleport).
 
- After moving your token worm to it's box, depending on the space the token reaches, you may use weapons to get as many boxes forward as you can, draw a card, Go To Jail, or etc.... However, you can use these weapons ONLY while you are standing on your box. (exceptions carrier weapons like: rope, parachute, jetpack, or the second shots of a shotgun or longbow.) If you leave your box, you must skip your turn, even if you have not used all your designated weapons.

- You can NOT play a box that has not been designated to you by a dice roll.

- The goal is to reach the finish block before the other players. (NEW RULE!!!)


 


MAP: https://www.wmdb.org/41435    re-uploaded
        https://www.wmdb.org/41670    (short version)
        https://www.wmdb.org/43939    (tower map)
        https://www.wmdb.org/45092    (NEW MAP!!!)

Gameplay:
&ab_channel=CAK-RULES

Scheme game options
Game options
0
Time options
25
1
1
3
Crate options
1
Sudden death options
Objects options
30
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
0
Mine Strike
Inf
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
65409
Wind Bias
45
Terrain Friction
0.96675
Phased Worms (Enemy)
Worms
Petrol Turn Decay
0.15500
Petrol Touch Decay
20
Maximum flamelet count
1100
Maximum rope speed
17.70250
Maximum Jet Pack speed
5.00175
Unrestrict Rope
Maximum crate count on map at once
30
Sudden Death disables Worm Select
Rope-roll drops
As from rope only
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Health crates cure poison
Cure all allied worms
Sheep Heaven's gate
explode
Conserve instant utilities
Terrain overlap phasing glitch
Anti-lock Aim
Worm Selection is never cancelled
RubberWorm crate rate
8
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

Author Topic: Scheme #5164, NEW SCHEME submitted by crmm1792  (Read 800 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Scheme #5164, NEW SCHEME submitted by crmm1792
« on: June 11, 2023, 02:37 PM »
"Gravity Battle" would be a suitable name

Offline FoxHound

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Re: Scheme #5164, NEW SCHEME submitted by crmm1792
« Reply #1 on: June 11, 2023, 09:17 PM »
Cave Variation Snooker?

https://worms2d.info/Snooker
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline crmm1792

Re: Scheme #5164, NEW SCHEME submitted by crmm1792
« Reply #2 on: June 12, 2023, 03:17 AM »
For now i got this:

Space Hunt (0 votes)
Gravity Battle (3 votes)
Dunk tank (1 votes)
Cave Variation Snooker (0 votes)
Space box (2 votes)

about the snooker scheme i already watched it, it shares similarities but i dont see it as a variation anyway, its under discussion.
« Last Edit: June 13, 2023, 03:25 PM by crmm1792 »

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 907
  • Founder of WoSC, a community about scheme creation
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    • My Worms Knowledge Base page
Re: Scheme #5164, NEW SCHEME submitted by crmm1792
« Reply #3 on: September 23, 2023, 02:15 PM »
Now it's too late, but I think Space Battle or Space Box would be better names, because this scheme has ZERO gravity, so there is no gravity. No Gravity Battle or Gravityless Battle would be better.

Gravity Battle is not bad, though. And I think the scheme is already known this way. There is a scheme called Gravity Warfare by DumbBongChow (a.k.a. SomeGuy) that is completely different (and has gravity).

I played the scheme in a cup and I liked it. It is indeed different than Snooker, but similar in many aspects. Very funny. I liked the water rising pressuring the game since the beginning and that there are many different maps for the idea already.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'