Acronym: Spider-ZaR
Name: Spider-ZaR
Type: Battle
Submitted by: Kradie
Download this scheme:
Downloaded 209 time(s).
sockSeptember 27, 2021, 04:10 PM
Example replays: Downloaded 83 time(s)
Time: September 21, 2021, 01:42 PM
Description:
Spider-ZaR is a roper based rope scheme where shots from rope leave worms hanging. The scheme requires the players to think and aim before shooting, because once the shot is fired they are left hanging and this will be their hide.
Normal Roper Rules: CBA, AFR, KTL NO SD.
Zero Retreat Time: Turn is over when shot is fired.
Batty is enabled (Leaves Worm Hanging when turn is over).
Worm Collusion is possible (Even the hanging worm not the rope).
No Health Points in Health Crates (Still CBA).
- 2 worms per player (1 worm if more than 2 players).
- Normal roper rules apply. (cba ktl afr)
- Instant mines, including dud mines.
- Destruktible terrain ON.
- No chutes, zook and rope only.
- 12 second turns, 0 second retreat time
- firebombing is allowed
- mine-knocking (shooting at a mine so it falls on a player) is allowed without cba, so long as the zook itself doesn't do any damage.
Please try the scheme out, and if you like it please consider leaving a comment with your thoughts on it.