Schemes
November 29, 2021, 02:04 PM

Spider-ZaR

Spider-ZaR

Scheme #4116, Viewed 99 Time(s)

Basic Information
Summary
F1
F8
F9
F12
Scheme Rate
Not rated yet
Acronym: Spider-ZaR
Name: Spider-ZaR
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 38 time(s).
Example replays: Downloaded 11 time(s)

Time: September 21, 2021, 01:42 PM
Description:
Spider-ZaR is a roper based rope scheme where shots from rope leave worms hanging. The scheme requires the players to think and aim before shooting, because once the shot is fired they are left hanging and this will be their hide.

Normal Roper Rules: CBA, AFR, KTL NO SD.
Zero Retreat Time: Turn is over when shot is fired.
Batty is enabled (Leaves Worm Hanging when turn is over).
Worm Collusion is possible (Even the hanging worm not the rope).
No Health Points in Health Crates (Still CBA).

- 2 worms per player (1 worm if more than 2 players).
- Normal roper rules apply. (cba ktl afr)
- Instant mines, including dud mines.
- Destruktible terrain ON.
- No chutes, zook and rope only.
- 12 second turns, 0 second retreat time
- firebombing is allowed
- mine-knocking (shooting at a mine so it falls on a player) is allowed without cba, so long as the zook itself doesn't do any damage.

Please try the scheme out, and if you like it please consider leaving a comment with your thoughts on it.
Scheme game options
Game options
250
0
Time options
100
12
0
0
5
Crate options
0
Sudden death options
Objects options
5
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
67
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
112
Maximum crate count on map at once
2
Batty Rope
Rope-roll drops
As from rope or jump
Keep control after bumping head
Help

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