Schemes
April 20, 2024, 05:02 AM

Asteroid Dodge Race

Asteroid Dodge Race

Scheme #4122, Viewed 2784 Time(s)

Basic Information
Summary
Util.
F11
F12
Scheme Rate
Not rated yet
Acronym: Asteroid Dodge Race
Name: Asteroid Dodge Race
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 261 time(s).
Example replays: Downloaded 169 time(s)

Time: October 01, 2021, 01:38 AM
Description:
Introduction
Asteroid Dodge Race (ADR), is a variation of Comet Dodge Race scheme. Worms objective is to dodge asteroids with jetpack from start to finish while also passing checkpoints.

How to play
Place worm at start of the map, equip jetpack, enable armageddon, race to the finish while you also finish checkpoints (CP).

Antisink is enabled, so you won't have to worry if you drown, but you must repeat last checkpoint, even if you went through it.

It is a good Idea to rest once in a while without jetpack so that you create your own checkpoints In case you fall into water.

Checkpoint sequence is entirely decided on map. Sometime it can be obvious, sometime it is up to you to decide, or the map.

Worms select is never cancelled, you can use worm select anytime.

Worms have more friction, this way they won't be so slippery.

Amnesia Backstory of this scheme
I have never tried the original Comet Dodging scheme, but always thought It could be something like ADR. So I thought today that I would like to find out in the midst of this great Comet Dodging Cup of 32 players what Comet Dodging was really all about. It surprised me because it was not how I Imagined it. So I decided to make this scheme.

The Awakening Story of this scheme.
Unfortunately I have learned that TheMadCharles made Comet Dodge Race Scheme back in 10.07.2016. So ADR is nothing but a variation in which player must go through checkpoints before entering the finishline.

However,  some recent comments made me reminisce of the past where I created three scheme: Jetter, Checkpoint Roper, and then a scheme where you had to avoid comets on jetpack. Jetter and CPR was released by me back in 01.09.2015, and 09.10.2015 respectively where players must pass through checkpoints. But at some point after this I tested the Idea of avoiding comets with rope and jetpack, where I and others learned it wasn't as exciting and great due to technological limitation of the game, and by my own understanding of it and rubbeworm. Later on I believe I saw TMC's CDR and I thought to myself ''Meh'' and moved on. I forgot all about this Comet Dodge Race, and when the Comet Dodge  cup arouse I had forgotten all about the past. Also I don't have replays to prove this which makes it even more Implausible.

You can believe what you want, I did not Intend to discredit and rob anyone of their creation. On the plus side, it is revitalized.

Jetter
https://www.tus-wa.com/schemes/scheme-1793/

CPR
https://www.tus-wa.com/schemes/scheme-1817/

TMC's CDR
https://www.tus-wa.com/schemes/scheme-2104/
Scheme game options
Game options
1
Time options
30
21
0
0
5
Crate options
25
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Terrain Friction
0.85999
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm anti-sink
Help

Author Topic: Scheme #5253, Teleporting submitted by SIBASA  (Read 274 times)

0 Members and 1 Guest are viewing this topic.

Offline Lancelot

Scheme #5253, Teleporting submitted by SIBASA
« on: September 21, 2023, 03:15 PM »
Interesting enough, the scheme is similar to kaos and somewhat reminiscent of action schemes like hysteria.
You need to move quickly, quickly collect crates, calculate teleportation points and attack in 10 seconds.

Maybe I'll add this scheme to the next Wheel of Fortune cup.
   

Offline Lupastic

Re: Scheme #5253, Teleporting submitted by SIBASA
« Reply #1 on: September 21, 2023, 05:13 PM »
Interesting enough, the scheme is similar to kaos and somewhat reminiscent of action schemes like hysteria.
You need to move quickly, quickly collect crates, calculate teleportation points and attack in 10 seconds.

Maybe I'll add this scheme to the next Wheel of Fortune cup.

plz consider this too, Lancy ^^

https://www.tus-wa.com/schemes/scheme-4334/

Tele Shoppa. Worked for a cup well in the past

Offline Lancelot

Re: Scheme #5253, Teleporting submitted by SIBASA
« Reply #2 on: September 21, 2023, 05:34 PM »
Interesting enough, the scheme is similar to kaos and somewhat reminiscent of action schemes like hysteria.
You need to move quickly, quickly collect crates, calculate teleportation points and attack in 10 seconds.

Maybe I'll add this scheme to the next Wheel of Fortune cup.

plz consider this too, Lancy ^^

https://www.tus-wa.com/schemes/scheme-4334/

Tele Shoppa. Worked for a cup well in the past

Oki