Schemes
April 19, 2024, 04:06 PM

Asteroid Dodge Race

Asteroid Dodge Race

Scheme #4122, Viewed 2775 Time(s)

Basic Information
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Acronym: Asteroid Dodge Race
Name: Asteroid Dodge Race
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 261 time(s).
Example replays: Downloaded 169 time(s)

Time: October 01, 2021, 01:38 AM
Description:
Introduction
Asteroid Dodge Race (ADR), is a variation of Comet Dodge Race scheme. Worms objective is to dodge asteroids with jetpack from start to finish while also passing checkpoints.

How to play
Place worm at start of the map, equip jetpack, enable armageddon, race to the finish while you also finish checkpoints (CP).

Antisink is enabled, so you won't have to worry if you drown, but you must repeat last checkpoint, even if you went through it.

It is a good Idea to rest once in a while without jetpack so that you create your own checkpoints In case you fall into water.

Checkpoint sequence is entirely decided on map. Sometime it can be obvious, sometime it is up to you to decide, or the map.

Worms select is never cancelled, you can use worm select anytime.

Worms have more friction, this way they won't be so slippery.

Amnesia Backstory of this scheme
I have never tried the original Comet Dodging scheme, but always thought It could be something like ADR. So I thought today that I would like to find out in the midst of this great Comet Dodging Cup of 32 players what Comet Dodging was really all about. It surprised me because it was not how I Imagined it. So I decided to make this scheme.

The Awakening Story of this scheme.
Unfortunately I have learned that TheMadCharles made Comet Dodge Race Scheme back in 10.07.2016. So ADR is nothing but a variation in which player must go through checkpoints before entering the finishline.

However,  some recent comments made me reminisce of the past where I created three scheme: Jetter, Checkpoint Roper, and then a scheme where you had to avoid comets on jetpack. Jetter and CPR was released by me back in 01.09.2015, and 09.10.2015 respectively where players must pass through checkpoints. But at some point after this I tested the Idea of avoiding comets with rope and jetpack, where I and others learned it wasn't as exciting and great due to technological limitation of the game, and by my own understanding of it and rubbeworm. Later on I believe I saw TMC's CDR and I thought to myself ''Meh'' and moved on. I forgot all about this Comet Dodge Race, and when the Comet Dodge  cup arouse I had forgotten all about the past. Also I don't have replays to prove this which makes it even more Implausible.

You can believe what you want, I did not Intend to discredit and rob anyone of their creation. On the plus side, it is revitalized.

Jetter
https://www.tus-wa.com/schemes/scheme-1793/

CPR
https://www.tus-wa.com/schemes/scheme-1817/

TMC's CDR
https://www.tus-wa.com/schemes/scheme-2104/
Scheme game options
Game options
1
Time options
30
21
0
0
5
Crate options
25
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Terrain Friction
0.85999
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm anti-sink
Help

Author Topic: Scheme #5301, BLRR submitted by Kradie  (Read 717 times)

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Offline MonkeyIsland

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #1 on: September 18, 2023, 08:11 PM »
You can edit your scheme and set the example replay.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Kradie

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #2 on: September 18, 2023, 08:21 PM »
You can edit your scheme and set the example replay.
Map is too big. Over 4mb..
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Offline FoxHound

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Re: Scheme #5301, BLRR submitted by Kradie
« Reply #3 on: September 18, 2023, 08:31 PM »
It would be easier if you just make a scheme without CPU worms, but every X number of turns you need to skip a turn, just to skip. Because this scheme is exactly the same as a big RR, but it's all about skipping. You play to skip and you skip to play. So the idea is that after skipping you can later skip again, so to win, you need to skip several times. The real pro players would manage to skip during rope roll drops, but that would be cow.

Edit 1: I would call this scheme Skipping Big Rope Race (SBRR). Or maybe Skip to Win (S2W). Skipping with CPU Big Rope Race (SwCPUBRR) would describe it well too.
Edit 1.1: Skip and Go (SaG) would be a good name.

Edit 2: Next scheme by Kradie will be a variant of this one, but it will be a ZaR Roper version. The CPU decides the team that will skip. If you kill a CPU worm, you need to skip a turn before attack (SGBA: Skip Go Before Attack).
Edit 2.1: the name of this scheme would be Skip Go ZaR Roper (SGZaR Roper) or Skipping ZaR Roper (SZaR Roper) or Zook and Rope and Skip Go Roper (ZaRaSG Roper).
« Last Edit: September 18, 2023, 11:25 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #4 on: September 18, 2023, 11:46 PM »
It would be easier if you just make a scheme without CPU worms, but every X number of turns you need to skip a turn, just to skip. Because this scheme is exactly the same as a big RR, but it's all about skipping. You play to skip and you skip to play. So the idea is that after skipping you can later skip again, so to win, you need to skip several times. The real pro players would manage to skip during rope roll drops, but that would be cow.

Edit 1: I would call this scheme Skipping Big Rope Race (SBRR). Or maybe Skip to Win (S2W). Skipping with CPU Big Rope Race (SwCPUBRR) would describe it well too.
Edit 1.1: Skip and Go (SaG) would be a good name.

Edit 2: Next scheme by Kradie will be a variant of this one, but it will be a ZaR Roper version. The CPU decides the team that will skip. If you kill a CPU worm, you need to skip a turn before attack (SGBA: Skip Go Before Attack).
Edit 2.1: the name of this scheme would be Skip Go ZaR Roper (SGZaR Roper) or Skipping ZaR Roper (SZaR Roper) or Zook and Rope and Skip Go Roper (ZaRaSG Roper).
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Offline TheKomodo

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #5 on: September 19, 2023, 09:46 PM »
Sorry but wtf is the point in this scheme?

It seems like a waste of time, if you want to play Big RR why not just play Big RR lol? What's with all the skipping turns lol?

This scheme can only be enjoyed if you're really drunk or really high...

Am I missing something???

Offline Kradie

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #6 on: September 19, 2023, 10:02 PM »
Sorry but wtf is the point in this scheme?

It seems like a waste of time, if you want to play Big RR why not just play Big RR lol? What's with all the skipping turns lol?

This scheme can only be enjoyed if you're really drunk or really high...

Am I missing something???
LOL. Well.. blitzed was drunk  :D

But it is fun! Sometime you got to skip... Makes it more exciting... For newbies xD You can always rename the CPU's worm too like ''All Jetpack'' ''All LG''. Some even suggested ''No Parachute'' and ''Skip x2'' to make it more random-
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Offline Kradie

« Last Edit: September 20, 2023, 11:20 AM by Kradie »
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Offline Lancelot

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #8 on: September 21, 2023, 01:10 PM »
The scheme has been updated.
https://www.mediafire.com/file/1bjm6lzmajairaf/2023-09-20_10.02.41_%255BOnline%255D_%2540Kradie%2560ZaR%252C_gooner%2560zar%252C_EatTheRich%252C_bobjo%252C_TdCxKorydex.WAgame/file

This idea makes sense, but not for cups. too many accidents can happen during the game.

and yes, I noticed that you are having problems uploading schemes on tus?
   

Offline FoxHound

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Re: Scheme #5301, BLRR submitted by Kradie
« Reply #9 on: September 21, 2023, 01:53 PM »
By the way, if the replay file is larger than the limit on scheme pages, matches, or comment attachments, IIRC if you upload the replay on TUS, but through Files --> Upload a file and select the file as a replay, I think TUS will accept the replay even if the file is very large. So, you can then link the replay using TUS instead of external websites. The replay will be displayed on this list: https://www.tus-wa.com/files/replays/
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #5301, BLRR submitted by Kradie
« Reply #10 on: September 21, 2023, 04:58 PM »
The scheme has been updated.
https://www.mediafire.com/file/1bjm6lzmajairaf/2023-09-20_10.02.41_%255BOnline%255D_%2540Kradie%2560ZaR%252C_gooner%2560zar%252C_EatTheRich%252C_bobjo%252C_TdCxKorydex.WAgame/file

This idea makes sense, but not for cups. too many accidents can happen during the game.

and yes, I noticed that you are having problems uploading schemes on tus?
This is one of the major drawback to the schemes ''Accidents''. These accidents are more prone to occur for first timers of this scheme. Because when you do break a rule or unable to perform the given instruction by the CPU worm name, you have to skip next turn. I believe accidents can happen less if people allow themselves to get more acquainted to the scheme. Though this process of getting used to the scheme can be daunting and exhausting for some which could determine the scheme's popularity.

File size of uploading is probably around 3.5mb. Some of my replay are probably bigger due to the map I choose and they are usually my maps.
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Offline FoxHound

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Re: Scheme #5301, BLRR submitted by Kradie
« Reply #11 on: September 21, 2023, 11:21 PM »
when you do break a rule or unable to perform the given instruction by the CPU worm name, you have to skip next turn.

To sum up: if you follow the rules, you skip. If you break the rules, you skip.

https://www.tus-wa.com/schemes/scheme-1311/
« Last Edit: September 21, 2023, 11:24 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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