Schemes
March 28, 2024, 07:10 PM

CC

Chaos Collect

Scheme #4125, Viewed 1438 Time(s)

Basic Information
Summary
Util.
F11
F12
Crate probability
90.9%
9%
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: CC
Name: Chaos Collect
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 210 time(s).
Example replays: Downloaded 193 time(s)

Time: October 02, 2021, 03:56 PM
Description:
Put on your Jetpack, enable Armageddon, and collect up to total of 30 crates. The team that stocks up total of 30 crates first wins. You can see crate count bottom left on screen over turn time counter during player's turn. Remember to activate centered camera (ctrl+home), this will make the camera focus on the moving worm. 2-4 worms per team because of instant worm select during turn and they can die. Make sure that map has random generated girders and small horizontal line at the bottom.

Be careful, it gets very chaotic with tons of exploding crates, sheep and comets. It is a scheme to test your luck and skills :)

Always activate Armageddon before take off with jetpack.
Do not use super sheep to collect crates.

Thanks to Adnan for helping me with scheme :)
Scheme game options
Game options
1
Time options
30
25
0
0
5
Crate options
25
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Terrain Friction
0.85999
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Maximum Jet Pack speed
10000.00000
Maximum crate count on map at once
20
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm crate rate
4
RubberWorm crate shower
RubberWorm anti-sink
Help

Author Topic: Scheme #4125, CC submitted by Kradie  (Read 1416 times)

0 Members and 1 Guest are viewing this topic.

Offline Mega`Adnan

Scheme #4125, CC submitted by Kradie
« on: October 02, 2021, 04:20 PM »
Kewl :)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline h3oCharles

Re: Scheme #4125, CC submitted by Kradie
« Reply #1 on: October 03, 2021, 12:56 AM »

Offline Kradie

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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #4125, CC submitted by Kradie
« Reply #3 on: October 04, 2021, 12:08 AM »
Very interesting idea. I wonder if the scheme had RubberWorm features like air viscosity the meteors would fall slower, so it could be less based on luck and more on skill just a bit, more or less like FEA.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Scheme #4125, CC submitted by Kradie
« Reply #4 on: October 04, 2021, 12:15 AM »
This scheme uses the logic of Kangaroo's Crate Race (not the old Crate Race scheme by NBRxDragon that OoO used to promote). This logic of using the crate counter to know the number of crates you get as a point system is cool.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Scheme #4125, CC submitted by Kradie
« Reply #5 on: October 04, 2021, 12:38 AM »
Ah, I documented the history of the idea of dodging meteors with Jet Pack here: https://worms2d.info/Flat_Earth_Apocalypse#Similar_ideas

I call armageddon objects as "meteors", because an asteroid is something very big and Comets have a "tail" and usually keep appearing regularly (Halley appears once every 75 years). I prefer to call them meteors or maybe metereorites would be an even better term, since real life worms are small and small meteors would look big for the worms scale.
« Last Edit: October 04, 2021, 12:40 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4125, CC submitted by Kradie
« Reply #6 on: October 06, 2021, 09:16 AM »
Random maps work well with this scheme. Make sure that they aren't so complex though.

I attached replay of play on random generated map.
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