Schemes
April 24, 2024, 09:43 AM

SC

Super Collect

Scheme #4130, Viewed 954 Time(s)

Basic Information
Summary
F5
F8
F12
Scheme Rate
3.5 / 5
Total Members Voted: 2
Acronym: SC
Name: Super Collect
Type: Other
Submitted by: Norway Kradie

Download this scheme:
Downloaded 197 time(s).
0 members and about 197 guests have downloaded this scheme.
Example replays: Downloaded 163 time(s)

Time: October 06, 2021, 05:43 AM
Description:
First player to stock up total of 100 crates with super sheep wins. Your Worms HP is your point.

If the first player that starts the game gains 100HP, then the other players will get 1 turn to reach 100 HP.

In case of tie, sudden death, first team to stock up 150HP to win.

Hi FoxHound and TMC  ;)

Scheme game options
Game options
1
1
Time options
30
30
0
0
5
Crate options
1
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Terrain Friction
0.15999
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
Maximum crate count on map at once
30
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Sheep Heaven's gate
fuse
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm crate rate
10
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4125, CC submitted by Kradie  (Read 1457 times)

0 Members and 1 Guest are viewing this topic.

Offline Mega`Adnan

Scheme #4125, CC submitted by Kradie
« on: October 02, 2021, 04:20 PM »
Kewl :)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline h3oCharles

Re: Scheme #4125, CC submitted by Kradie
« Reply #1 on: October 03, 2021, 12:56 AM »

Offline Kradie

Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4125, CC submitted by Kradie
« Reply #3 on: October 04, 2021, 12:08 AM »
Very interesting idea. I wonder if the scheme had RubberWorm features like air viscosity the meteors would fall slower, so it could be less based on luck and more on skill just a bit, more or less like FEA.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4125, CC submitted by Kradie
« Reply #4 on: October 04, 2021, 12:15 AM »
This scheme uses the logic of Kangaroo's Crate Race (not the old Crate Race scheme by NBRxDragon that OoO used to promote). This logic of using the crate counter to know the number of crates you get as a point system is cool.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4125, CC submitted by Kradie
« Reply #5 on: October 04, 2021, 12:38 AM »
Ah, I documented the history of the idea of dodging meteors with Jet Pack here: https://worms2d.info/Flat_Earth_Apocalypse#Similar_ideas

I call armageddon objects as "meteors", because an asteroid is something very big and Comets have a "tail" and usually keep appearing regularly (Halley appears once every 75 years). I prefer to call them meteors or maybe metereorites would be an even better term, since real life worms are small and small meteors would look big for the worms scale.
« Last Edit: October 04, 2021, 12:40 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4125, CC submitted by Kradie
« Reply #6 on: October 06, 2021, 09:16 AM »
Random maps work well with this scheme. Make sure that they aren't so complex though.

I attached replay of play on random generated map.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB