Schemes
April 23, 2024, 11:19 AM

Flood Race

Scheme #4176, Viewed 990 Time(s)

Basic Information
Summary
Util.
F4
F5
F7
F8
F12
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Not rated yet
Acronym: Flood Race
Name:
Type: Battle
Submitted by: Mexico Zalo the moler

Download this scheme:
Downloaded 242 time(s).
Example replays: Downloaded 107 time(s)

Time: November 03, 2021, 01:58 PM
Description:
I am afraid I littered our beautiful website with this new scheme.

My intention was to have 2 players fighting for survival, like in the 2nd Replay above. It is impossible for 2 players at the same time to reach the Top, because that involves making perfect mole tunnels and reaching out for the extra spaces in the map. If you don't reach them, each time you have a chance. you will drown. I was able to reach the top of the map only one time in all my games.

The Rules:
- The player who arrives to the map 1st, teleports to the hole at the very bottom
- The 2nd player teleports to the hole that is slightly higher


The scheme is made this way so that both players would have equal chances for staying alive regardless of who begins the match


[ADVICE]
It's NOT a rule, but it is recommended that when using Low Gravity in the 1st turn, you would keep your worm just standing on the ground, and patiently wait until your mole jumps. There is no need for your worm to jump at all, because mole will always jump to the ceiling on its own. If you decide to do against my advice and you hit yourself in the 1st turn, the game should be repeated. But if somebody makes 2 starting mistakes in a row, the round is lost, just like in Tennis! :)

In 1st turn, when your mole successfully starts digging for the 1st time, please calm down and don't rush your mole explosion and don't rush climbing up. You have plenty of retreat time. (12 seconds!) First, make sure that your mole has reached the highest point, explode it in the best second, and then go up slowly, with zero stress. The quality of your tunnels will matter, not your hot feet. In the next turns, when you no longer use Low Gravity, you will have to use 1x Backspace jump in order to throw your mole high before it starts digging. There will be times when you will have to jump to your tunnel 2-3 times and only 3rd jump will work, that is why you have 12 seconds of retreat time. Same is with mines, you have 12 seconds to push them down with your body.



I used BlackSun's map
Scheme game options
Game options
200
1
100%
Time options
0
20
20
20
6
Crate options
25
Sudden death options
85
Objects options
10
12
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #4176, Flood Race submitted by GonZaLO  (Read 977 times)

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Offline Zalo the moler

Scheme #4176, Flood Race submitted by GonZaLO
« on: November 03, 2021, 09:47 PM »
I am afraid I littered our beautiful website with this new scheme (+ this comment).

My intention was to have 2 players fighting for survival, like in the Replay above. It turns out that I am the only person in #AG who is able to reach the top without drowing while other people struggle to keep up with me or to survive in general. Do you think this scheme has any potential, being so repetitive? If not, then I will delete it after 2 months. I was thinking of putting crates there but I can't make it work somehow (only 1-2 fall and nothing more after that).

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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« Last Edit: November 04, 2021, 05:44 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 909
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4176, Flood Race submitted by GonZaLO
« Reply #2 on: September 24, 2023, 08:06 PM »
scheme for next Wheel of fortune cup?
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Zalo the moler

Re: Scheme #4176, Flood Race submitted by GonZaLO
« Reply #3 on: September 24, 2023, 08:29 PM »
scheme for next Wheel of fortune cup?

3 days ago I added a New 2nd Replay from a match with Danie. I think it shows much more competitiveness and it also demonstrates completely stress-free 12 seconds retreat time. Mines also have 12 seconds, so that you could play with them and push them with your body if there is a need for that. There was one mine encounter in that 2nd replay as well.

Offline Lancelot

Re: Scheme #4176, Flood Race submitted by GonZaLO
« Reply #4 on: September 24, 2023, 09:10 PM »
Do best for this scheme so that it appears on the next Wheel of Fortune Cup  :)