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Scheme #4176
Flood Race
Scheme #4176, Viewed 989 Time(s)
Basic Information
Summary
Util.
F4
F5
F7
F8
F12
Scheme Rate
Not rated yet
Acronym:
Flood Race
Name:
Type:
Battle
Submitted by:
Zalo the moler
Download this scheme:
Downloaded 242 time(s).
3 members and about 239 guests have downloaded this scheme.
Zalo the moler
November 03, 2021, 01:59 PM
FoxHound
February 04, 2022, 04:32 PM
crmm1792
December 09, 2023, 07:39 AM
Example replays:
Downloaded 107 time(s)
Time:
November 03, 2021, 01:58 PM
Description:
I am afraid I littered our beautiful website with this new scheme.
My intention was to have 2 players fighting for survival, like in the
2nd Replay
above. It is impossible for 2 players at the same time to reach the Top, because that involves making perfect mole tunnels and reaching out for the extra spaces in the map. If you don't reach them, each time you have a chance. you will drown. I was able to reach the top of the map only one time in all my games.
The Rules:
- The player who arrives to the map 1st, teleports to the hole at the very bottom
- The 2nd player teleports to the hole that is slightly higher
The scheme is made this way so that both players would have equal chances for staying alive regardless of who begins the match
[ADVICE]
It's NOT a rule, but it is recommended that when using Low Gravity in the 1st turn, you would keep your worm just standing on the ground, and patiently wait until your mole jumps. There is no need for your worm to jump at all, because mole will always jump to the ceiling on its own. If you decide to do against my advice and you hit yourself in the 1st turn, the game should be repeated. But if somebody makes 2 starting mistakes in a row, the round is lost, just like in Tennis!
In 1st turn, when your mole successfully starts digging for the 1st time, please calm down and don't rush your mole explosion and don't rush climbing up. You have plenty of retreat time. (12 seconds!) First, make sure that your mole has reached the highest point, explode it in the best second, and then go up slowly, with zero stress. The quality of your tunnels will matter, not your hot feet. In the next turns, when you no longer use Low Gravity, you will have to use 1x Backspace jump in order to throw your mole high before it starts digging. There will be times when you will have to jump to your tunnel 2-3 times and only 3rd jump will work, that is why you have 12 seconds of retreat time. Same is with mines, you have 12 seconds to push them down with your body.
I used BlackSun's map
Scheme game options
Game options
200
1
100%
Time options
0
20
20
20
6
Crate options
25
Sudden death options
85
Objects options
10
12
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
Inf
0
0
0
0
0
Inf
Inf
Inf
0
0
0
Inf
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
13
1
1
1
10
3
5
3
3
3
3
3
3
1
3
11
3
3
3
14
14
5
1
15
3
3
3
3
14
10
10
1
1
1
15
15
3
15
1
5
1
13
1
1
1
3
10
1
1
14
10
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
0
???
1
3.5%
0
0%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
0
0%
0
???
0
0%
1
3.5%
1
3.5%
1
3.5%
1
3.5%
0
0%
1
3.5%
1
3.5%
0
???
0
???
0
???
0
0%
0
0%
0
0%
1
3.5%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
1
3.5%
1
3.5%
0
???
0
???
1
3.5%
1
3.5%
0
???
0
???
0
???
1
3.5%
1
3.5%
0
???
0
???
0
???
0
0%
0
0%
0
1.75%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #4176, Flood Race submitted by GonZaLO (Read 976 times)
0 Members and 1 Guest are viewing this topic.
Zalo the moler
Hero Member
Mexico
MOLCR clan
Posts: 611
Scheme #4176, Flood Race submitted by GonZaLO
«
on:
November 03, 2021, 09:47 PM »
I am afraid I littered our beautiful website with this new scheme (+ this comment).
My intention was to have 2 players fighting for survival, like in the Replay above. It turns out that I am the only person in #AG who is able to reach the top without drowing while other people struggle to keep up with me or to survive in general. Do you think this scheme has any potential, being so repetitive? If not, then I will delete it after 2 months. I was thinking of putting crates there but I can't make it work somehow (only 1-2 fall and nothing more after that).
Logged
FoxHound
Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
Hero Member
Brazil
STF clan
WoSC community
PoC community
Posts: 909
Founder of WoSC, a community about scheme creation
Re: Scheme #4176, Flood Race submitted by GonZaLO
«
Reply #1 on:
November 04, 2021, 05:40 AM »
Similar schemes:
https://www.wmdb.org/16646
https://www.wmdb.org/18139
https://www.wmdb.org/17659
https://www.tus-wa.com/schemes/scheme-2268/
https://www.wmdb.org/10247
https://www.wmdb.org/6271
https://www.wmdb.org/21878
https://worms2d.info/Tower_Race
https://worms2d.info/Digging_Race
https://www.tus-wa.com/schemes/scheme-3481/
Your idea is different, though. Looks like a "Mole Shopper Race".
«
Last Edit: November 04, 2021, 05:44 AM by FoxHound
»
Logged
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'
FoxHound
Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
Hero Member
Brazil
STF clan
WoSC community
PoC community
Posts: 909
Founder of WoSC, a community about scheme creation
Re: Scheme #4176, Flood Race submitted by GonZaLO
«
Reply #2 on:
September 24, 2023, 08:06 PM »
scheme for next Wheel of fortune cup?
Logged
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'
Zalo the moler
Hero Member
Mexico
MOLCR clan
Posts: 611
Re: Scheme #4176, Flood Race submitted by GonZaLO
«
Reply #3 on:
September 24, 2023, 08:29 PM »
Quote from: FoxHound on September 24, 2023, 08:06 PM
scheme for next Wheel of fortune cup?
3 days ago I added a
New 2nd Replay
from a match with Danie. I think it shows much more competitiveness and it also demonstrates completely stress-free 12 seconds retreat time. Mines also have 12 seconds, so that you could play with them and push them with your body if there is a need for that. There was one mine encounter in that 2nd replay as well.
Logged
Lancelot
Cups Moderator
Hero Member
Ukraine
RB clan
pH community
ae community
Posts: 648
The Ultimate Knight
Re: Scheme #4176, Flood Race submitted by GonZaLO
«
Reply #4 on:
September 24, 2023, 09:10 PM »
Do best for this scheme so that it appears on the next Wheel of Fortune Cup
Logged
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