Schemes
April 25, 2024, 09:05 AM

ETWM - Cup scheme

Every Team Weapon Matters

Scheme #4228, Viewed 459 Time(s)

Basic Information
Summary
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Acronym: ETWM - Cup scheme
Name: Every Team Weapon Matters
Type: Battle
Submitted by: Italy Echiko

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Downloaded 191 time(s).

Time: December 18, 2021, 11:20 PM
Description:
The scheme is called "Every team weapon matters" because most league players have always used 2x mad cows, or 2x homing pigeons for their competitive games when playing Intermediate scheme, and most Elite league players have always used supersheep for the elite scheme. Those are clearly the most effective weapons for those schemes, but this time we will try them all, and we won't include the most common ones!

This scheme will spice up the original Intermediate scheme, because you still have your dynamite + sheep weapons in your arsenal without any turn delay, and then every new turn you will get a new team weapon. This way the rounds will be paced up intense matches with big weapons and with multiple kills and damaging. The shorter roundtime should also make it more interesting.

-Players' customized team weapons are disabled
-1 ammo of holy grenade, on 4 turns delay
-1 ammo of flamethrower on 3 turns delay
-1 ammo of sheep launcher on 2 turns delay
-1 ammo of old woman, on 1 turn delay
-3 mole bombs, no delay
-Roundtime: 10 minutes (and it's also displayed)
-Weaponretreat: 5 seconds instead of 3
-Sudden death is nuclear bomb -5 HP, instead of 1 HP drop"
-No weapons are nerfed, everything is on 3 stars power as it is originally in Intermediate. (cluster bomb, mortar)

Link to the cup: https://www.tus-wa.com/cups/cup-1147/
Scheme game options
Game options
100
3
100%
Time options
10
45
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
1
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
3
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

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