Acronym: ETWM - Cup scheme
Name: Every Team Weapon Matters
Type: Battle
Submitted by: Echiko
Download this scheme:
Downloaded 191 time(s).
Time: December 18, 2021, 11:20 PM
Description:
The scheme is called "Every team weapon matters" because most league players have always used 2x mad cows, or 2x homing pigeons for their competitive games when playing Intermediate scheme, and most Elite league players have always used supersheep for the elite scheme. Those are clearly the most effective weapons for those schemes, but this time we will try them all, and we won't include the most common ones!
This scheme will spice up the original Intermediate scheme, because you still have your dynamite + sheep weapons in your arsenal without any turn delay, and then every new turn you will get a new team weapon. This way the rounds will be paced up intense matches with big weapons and with multiple kills and damaging. The shorter roundtime should also make it more interesting.
-Players' customized team weapons are disabled
-1 ammo of holy grenade, on 4 turns delay
-1 ammo of flamethrower on 3 turns delay
-1 ammo of sheep launcher on 2 turns delay
-1 ammo of old woman, on 1 turn delay
-3 mole bombs, no delay
-Roundtime: 10 minutes (and it's also displayed)
-Weaponretreat: 5 seconds instead of 3
-Sudden death is nuclear bomb -5 HP, instead of 1 HP drop"
-No weapons are nerfed, everything is on 3 stars power as it is originally in Intermediate. (cluster bomb, mortar)
Link to the cup:
https://www.tus-wa.com/cups/cup-1147/