Schemes
April 20, 2024, 03:25 AM

ZS

Zone Shopper

Scheme #4263, Viewed 1482 Time(s)

Basic Information
Summary
F8
F12
Crate probability
13.6%
13.6%
13.6%
8.2%
8.2%
8.2%
5.4%
5.4%
5.4%
5.4%
2.7%
2.7%
2.7%
2.7%
1.3%
Scheme Rate
Not rated yet
Acronym: ZS
Name: Zone Shopper
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 194 time(s).
Example replays: Downloaded 108 time(s)

Time: January 02, 2022, 08:24 AM
Description:
Zone Shopper is a Shopper variation, where player must collect 3 crates and attack from a RED designated area.

Simple Rules:
Collect 3 Crates.
Attack from RED.
AFR & AFG.
KTL or ABL.

Detailed Rules:
Collect 3 Weapon Crates
Attack from RED Line known as ZONES.
Attach rope on RED Line, and launch weapon.
From GROUND, place worm on RED line, and launch weapon.

DO NOT:
Launch weapon from white lines and then go to RED line.


Maps
https://www.tus-wa.com/maps/map-18979/
https://www.tus-wa.com/maps/map-18980/
https://www.tus-wa.com/maps/map-18982/
https://www.tus-wa.com/maps/map-19154/
https://www.tus-wa.com/maps/map-19155/

Similar Scheme
https://www.tus-wa.com/schemes/scheme-4232/

Enjoy.
Scheme game options
Game options
200
1
68%
Time options
120
30
10
10
15
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
110
Wind Bias
50
Maximum crate count on map at once
3
Rope-roll drops
As from rope or jump
Keep control after bumping head
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
RubberWorm crate rate
3
Help

Author Topic: Scheme #4418, Surf Punch submitted by SIBASA  (Read 1222 times)

0 Members and 1 Guest are viewing this topic.

Offline SIBASA

Scheme #4418, Surf Punch submitted by SIBASA
« on: March 31, 2022, 04:01 AM »
When I was creating and testing a map for an ordinary surf shopper, this idea came to my mind, which I embodied in this scheme and the map for it.  I think it will be fun to play :)

p.s. I don't know if there was something like this before, but I did not find anything in the search

Offline Kradie

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #1 on: March 31, 2022, 10:07 AM »
This is very Impressive SIBASA, good job. :)
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline SIBASA

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #2 on: April 01, 2022, 12:48 AM »
This is very Impressive SIBASA, good job. :)
thx)

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 906
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #3 on: April 04, 2022, 05:46 AM »
I didn't even know Fire Punch could be used after skimming. Interesting idea, it's original indeed.

I just felt that the map has too many targets, so the game can take a while to end. It's a bit repetitive, so less targets would make this a quick different scheme to play between other schemes in WormNET. It's also a good scheme for competitions. One more thing about the targets: it seems a bit easy to miss your team's target and hit the enemy one, so maybe a bit more space between them would be better, but maybe that would make the scheme less challenging for players to aim well.

Anyway, congratulations for this new concept! It could fit very well as a Board Game task too. I liked that you made one comment for each player turn in the replay.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline SIBASA

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #4 on: April 04, 2022, 07:04 AM »
I didn't even know Fire Punch could be used after skimming. Interesting idea, it's original indeed.

Previously, this was only possible with the TestStuff mod, but with the advent of version 3.8, this will be enabled using the Rope-roll drops function



I just felt that the map has too many targets, so the game can take a while to end. It's a bit repetitive, so less targets would make this a quick different scheme to play between other schemes in WormNET. It's also a good scheme for competitions. One more thing about the targets: it seems a bit easy to miss your team's target and hit the enemy one, so maybe a bit more space between them would be better, but maybe that would make the scheme less challenging for players to aim well.

Anyway, congratulations for this new concept! It could fit very well as a Board Game task too. I liked that you made one comment for each player turn in the replay.

Yes, the map can be improved, experimented with the number of targets and the distance between them, but in my opinion - the likelihood that you miss and destroy your marker and thereby add points to the enemy team - makes the game more intense.

Due to the fact that the game can take a long time - you can agree with the opponent before the game how many points you play. For example, up to 18 points with 9 gravities included (depending on how many points you play up to - only half of them can use gravity)

Thanks!

P.S. This can also be done with a bungee.
+ If you make a map with high targets and walls on the sides to push them off, then it will already be Fly Punch

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 906
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #5 on: April 04, 2022, 10:42 PM »

Yes, the map can be improved, experimented with the number of targets and the distance between them, but in my opinion - the likelihood that you miss and destroy your marker and thereby add points to the enemy team - makes the game more intense.

Due to the fact that the game can take a long time - you can agree with the opponent before the game how many points you play. For example, up to 18 points with 9 gravities included (depending on how many points you play up to - only half of them can use gravity)

Well thought, makes sense.


P.S. This can also be done with a bungee.
+ If you make a map with high targets and walls on the sides to push them off, then it will already be Fly Punch

This variant would be interesting. Maybe from bungee (fly) makes you gain +3 while on regular surf gains 1 point, all on the same map.  It would be still a bit repetitive, but with more possibilities.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'