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Scheme #431
JPW
Jet Pack War
Scheme #431, Viewed 1327 Time(s)
Basic Information
Summary
Util.
F5
F8
F10
F11
F12
Scheme Rate
Not rated yet
Acronym:
JPW
Name:
Jet Pack War
Type:
Battle
Submitted by:
FoxHound
Download this scheme:
Downloaded 475 time(s).
7 members and about 468 guests have downloaded this scheme.
Ytrojan
February 21, 2015, 05:31 PM
deleted_account
November 08, 2016, 04:32 PM
Jason Statham
April 28, 2019, 01:59 PM
FoxHound
April 24, 2021, 04:49 PM
MonkeyIsland
April 25, 2021, 08:44 AM
JumboShrimp
April 12, 2023, 02:02 PM
Example replays:
Downloaded 237 time(s)
Time:
January 09, 2011, 06:42 PM
Description:
ATTENTION! The fall damage of this scheme is not working well (it is not 5x stronger), I don't know why (yes, I uploaded the correct version) and I can't upload it again, so please who wants to download the correct version download from here:
http://worms2d.info/Jet_Pack_War
A scheme based in Hysteria. No rules, 4 seconds and the only weapons that can damage are drop-and-run weapons. This scheme forces the player to use the Jet Pack, because of the anchor mode ON. The players' skills using the Jet Pack are required to play this scheme because the Fall Damage is 5x more strong, it needs attention to the fuel and speed to get the health crates that appear every turn. Cows will not explode (just for collecting crates and don't blow your own worms when the time is running out) and the dynimites are weaker than the mines.
1. Play with as many worms as the map will support for automatic placement.
2. Map: open island maps. Best played on maps where the Jet Pack can go through anywhere.
3. EVERYTHING about this scheme here:
http://worms2d.info/Jet_Pack_War
.
Map pack with 50 maps:
http://www.blamethepixel.com/filedownload.php?id=4224
OBS: The replay available here is with the first version of the scheme (no cows, no teleports) but i think that it is very good match and the scheme is almost the same, so I put here.
Scheme game options
Game options
155
1
508%
Time options
80
4
0
5
5
Crate options
35
Sudden death options
13
Objects options
14
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
1
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
14
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
21
1
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #951, Rowy 3.8 submitted by philie (Read 1525 times)
0 Members and 1 Guest are viewing this topic.
philie
Hail Eris!
Hero Member
Germany
sK clan
od community
bui community
Posts: 2,755
Scheme #951, Rowy 3.8 submitted by philie
«
on:
August 07, 2020, 12:55 AM »
scheme updated thanks to 3.8
Logged
h3oCharles
sped urn
Hero Member
Poland
PoC community
Posts: 1,576
avatar by SiD
Re: Scheme #951, Rowy 3.8 submitted by philie
«
Reply #1 on:
August 08, 2020, 02:14 PM »
does it even preserve the 3.8 options? i have a bad feeling they have been discarded
Logged
philie
Hail Eris!
Hero Member
Germany
sK clan
od community
bui community
Posts: 2,755
Re: Scheme #951, Rowy 3.8 submitted by philie
«
Reply #2 on:
August 09, 2020, 06:33 PM »
the game and weapon options haven't changed, so hasn't the gameplay.
the only change is the delay.
you don't need different scheme files for different number of players anymore. all works with 1 scheme (this 1).
using the old scheme files with 3.8 would f@#! up the delay completely.
Logged
TheWalrus
#1 Top TUS Social Justice Warrior Guy
TU$ Support
Hero Member
United States
MV clan
S17 community
a2a community
Posts: 4,455
Re: Scheme #951, Rowy 3.8 submitted by philie
«
Reply #3 on:
August 10, 2020, 11:20 PM »
any chance we will see get frank 3.8?
Logged
philie
Hail Eris!
Hero Member
Germany
sK clan
od community
bui community
Posts: 2,755
Re: Scheme #951, Rowy 3.8 submitted by philie
«
Reply #4 on:
August 12, 2020, 09:09 PM »
Quote from: TheWalrus on August 10, 2020, 11:20 PM
any chance we will see get frank 3.8?
you'll love it!
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philie
Hail Eris!
Hero Member
Germany
sK clan
od community
bui community
Posts: 2,755
Re: Scheme #951, Rowy 3.8 submitted by philie
«
Reply #5 on:
May 26, 2021, 09:44 PM »
not long ago, peja and me were celebrating the 10. birthday of od community (how time flies...).
we played through lots of old maps that accompanied us for so long.
among many others some old double fly map by gnork, which we used to play with teststuff back in the day, so we also did that day.
anyway, i was too drunk to remember to turn it off again, so we played every game after that with ts.
when we finally came to play rowy, this turned out to be pretty awesome.
so here's a new scheme variant for everyone who thinks, rowy could be better with more movement abilities
(well, also for everyone else who likes rowy
)
Batty Rowy
turn on /batty and keep the worms who need to use rope and bungee attached.
just take care you don't lose your new found mobility earlier than you want...
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Scheme #431