Schemes
March 28, 2024, 01:15 PM

Quickdraw

Scheme #432, Viewed 2702 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Quickdraw
Name:
Type: Battle
Submitted by: United Kingdom NAiL

Download this scheme:
Downloaded 1000 time(s).

Time: January 12, 2011, 05:52 AM
Description:
Note: this scheme was invented by NAiL. A short introduction to the scheme alongside rules and map tips:

Quickdraw is a fast paced scheme that requires quick thinking alongside a number of other skills. The game is won by killing all of the enemy worms. The basic premise of the scheme is to deal as much damage to your opponant whilst keeping your worms as safe as possible. Any number of players can have fun playing the scheme, however for a "serious" game, it works best 1v1, or 2v2. Quickdraw offers dynamic and creative gameplay, the scheme feels familliar, yet fresh. Its easy to learn, yet I can see some very advanced forms of play developing when and if the scheme becomes popular.

Rules:
If played 1v1 then each player must start with 8 worms. If played 2v2 then each player must start with 6 worms.
If played with more than 2 players people may wish to introduce an attack the leader or all but last rule, but this is entirely optional. Other than this there are no other rules, anything goes.

Maps:
Quickdraw could potentially be played on any map, however I have found a
specific map that works best for the scheme, and would advise all games to be played on this style of map. Making these maps is very simple, first you take a standard T17 map in the worms armageddon map editor (preferably one with a substantial land mass).
Next use the number 4 brush and right click to carve random passages all over the map, making a good few plops on the floor. Theres not much need to pay attention to detail here, the more random the better! Just hold the right mouse button and swash the cursor all over the map a couple of times.
Next select the number 2 brush and do the same thing again. Using the number 2 brush creates lots of smaller passages that are just big enough for worms to walk through, and so make great hiding spots and sentry points!
Any texture may be used, however the ones that work best are Hospital, Manhatten and Beach. These textures stay true to the original map image, and will not distort where the terrain is thin. Select 10 objects (or however many you like but 10 works well) and use the reseed button until you find a layout that you think will play well.
All in all this process should take no longer than a minute, which is great because it means that a "random" map can be played evey time. Ive found that playing the same map more than once is also just as fun, seeing as you use different areas of the map the more you play it.

Here are some example maps, though you can make them yourselves with the tips above: http://d1.worms2d.info/qd_maps.zip
Scheme game options
Game options
55
2
100%
Time options
3
10
6
6
10
Crate options
25
Sudden death options
20
Objects options
15
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
1
Cluster Bomb
0
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
Inf
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
1
Dynamite
0
Mine
1
Sheep
0
Super Sheep
0
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
1
Pnuematic Drill
1
Girder
3
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
3
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Snooker scheme, By FoxHound  (Read 2307 times)

0 Members and 1 Guest are viewing this topic.

Offline Chelsea

Snooker scheme, By FoxHound
« on: June 09, 2011, 03:04 PM »
What kind of maps I need to play that scheme ?

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 893
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Snooker scheme, By FoxHound
« Reply #1 on: June 10, 2011, 06:24 PM »
Holy War/Burning Girders maps (blank maps). Right click on the map screen, erase the map and play!
« Last Edit: June 11, 2011, 01:07 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline DumbBongChow

Re: Snooker scheme, By FoxHound
« Reply #2 on: June 28, 2011, 06:15 AM »
Hehe Foxhound. You should update your super creative scheme.  ;)

BTW PPL, it's a great game. You guys should try this real unique scheme. It may take notable time to learn to play this game well, but it's primarily because the game is so original. (Note that quick parachute usage is crucially important to allow players to use weapons) :)
Until Foxhound updates this cool scheme in this site, people should download and play the most updated avaliable scheme at http://worms2d.info/Snooker
Also note that he is still improving this scheme to make it even more playable. ;)

Have Fun for whoever playing this game. :D

-[5 Stars!!!]-
« Last Edit: July 19, 2011, 07:57 PM by DumbBongChow »

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow