Acronym: Quickdraw
Name:
Type: Battle
Submitted by: NAiL
Download this scheme:
Downloaded 1000 time(s).
DrumstickSeptember 15, 2012, 09:29 AM
MablakOctober 31, 2012, 04:13 AM
DmitryApril 21, 2013, 09:46 AM
hollowSeptember 03, 2013, 12:14 AM
Worm_gamerApril 09, 2014, 11:37 AM
deleted_accountNovember 08, 2016, 04:32 PM
OrandzaFebruary 16, 2021, 01:59 PM
VealsDecember 10, 2021, 12:41 PM
docJune 05, 2023, 02:16 PM
SIBASAJune 09, 2023, 03:56 PM
kirill470June 12, 2023, 06:36 AM
Mega`AdnanJune 26, 2023, 03:58 PM
Time: January 12, 2011, 05:52 AM
Description:
Note: this scheme was invented by NAiL. A short introduction to the scheme alongside rules and map tips:
Quickdraw is a fast paced scheme that requires quick thinking alongside a number of other skills. The game is won by killing all of the enemy worms. The basic premise of the scheme is to deal as much damage to your opponant whilst keeping your worms as safe as possible. Any number of players can have fun playing the scheme, however for a "serious" game, it works best 1v1, or 2v2. Quickdraw offers dynamic and creative gameplay, the scheme feels familliar, yet fresh. Its easy to learn, yet I can see some very advanced forms of play developing when and if the scheme becomes popular.
Rules:
If played 1v1 then each player must start with 8 worms. If played 2v2 then each player must start with 6 worms.
If played with more than 2 players people may wish to introduce an attack the leader or all but last rule, but this is entirely optional. Other than this there are no other rules, anything goes.
Maps:
Quickdraw could potentially be played on any map, however I have found a
specific map that works best for the scheme, and would advise all games to be played on this style of map. Making these maps is very simple, first you take a standard T17 map in the worms armageddon map editor (preferably one with a substantial land mass).
Next use the number 4 brush and right click to carve random passages all over the map, making a good few plops on the floor. Theres not much need to pay attention to detail here, the more random the better! Just hold the right mouse button and swash the cursor all over the map a couple of times.
Next select the number 2 brush and do the same thing again. Using the number 2 brush creates lots of smaller passages that are just big enough for worms to walk through, and so make great hiding spots and sentry points!
Any texture may be used, however the ones that work best are Hospital, Manhatten and Beach. These textures stay true to the original map image, and will not distort where the terrain is thin. Select 10 objects (or however many you like but 10 works well) and use the reseed button until you find a layout that you think will play well.
All in all this process should take no longer than a minute, which is great because it means that a "random" map can be played evey time. Ive found that playing the same map more than once is also just as fun, seeing as you use different areas of the map the more you play it.
Here are some example maps, though you can make them yourselves with the tips above:
http://d1.worms2d.info/qd_maps.zip