Schemes
March 29, 2024, 09:09 AM

Petrolia

Scheme #433, Viewed 2148 Time(s)

Basic Information
Summary
Util.
F8
F10
F12
Crate probability
10.3%
10.3%
10.3%
10.3%
7.7%
7.7%
7.7%
5.1%
5.1%
5.1%
5.1%
5.1%
2.5%
2.5%
2.5%
1.2%
Scheme Rate
4.71 / 5
Total Members Voted: 7
Acronym: Petrolia
Name:
Type: Battle
Submitted by: Brazil Kaleu

Download this scheme:
Downloaded 800 time(s).
Example replays: Downloaded 440 time(s)

Time: January 12, 2011, 01:23 PM
Description:
This is a new scheme, created by antihero. Like a Hysteria with Team17.

You have only Petrol at the start, but you can get weapons from crates.
The turn time is 2 seconds, so you have to hurry.
You can not move with the worm. (Only with Jet Pack or Teleport or like in boom race xD)

There is only one rule: You can attack only from Jet Pack. (E.g. If you want to teleport or use an air weapon, you have to do it from Jet Pack)

Map: Any island map is ok. (Like in hysteria)

1vs1
- 6-8 Worms / Team

2vs2
- 3-4 Worms / Team.
Scheme game options
Game options
80
1
100%
Time options
1
2
0
5
10
Crate options
5
Sudden death options
45
Objects options
15
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Wascar scheme, By Husk  (Read 2516 times)

0 Members and 1 Guest are viewing this topic.

Wascar scheme, By Husk
« on: March 14, 2011, 05:45 PM »
Scheme is correct?
I can play in the following hours (gmt+1):
Monday after 22:00
Wednesday after 22:00
Tuesday after 22:00
Saturday from 9:00 to 13:00 and from 18:00 to 20:00
Sunday from 9:00 to 12:30 and from 18:00 to 20:00

Offline Husk

Re: Wascar scheme, By Husk
« Reply #1 on: March 14, 2011, 08:00 PM »
atleast thats the scheme i been using for wascars (= if u have any suggestions just let me hear them

Re: Wascar scheme, By Husk
« Reply #2 on: March 15, 2011, 10:11 AM »
I download it...and there is only 5 rope...
« Last Edit: March 15, 2011, 10:13 AM by dienadel85 »
I can play in the following hours (gmt+1):
Monday after 22:00
Wednesday after 22:00
Tuesday after 22:00
Saturday from 9:00 to 13:00 and from 18:00 to 20:00
Sunday from 9:00 to 12:30 and from 18:00 to 20:00

Offline MonkeyIsland

Re: Wascar scheme, By Husk
« Reply #3 on: March 15, 2011, 04:38 PM »
Husk forgot to load the scheme first then save it probably. It is the normal scheme not wascar. Husk attach the right scheme here, I'll fix it.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Husk

Re: Wascar scheme, By Husk
« Reply #4 on: March 15, 2011, 09:17 PM »
Here you go (=
« Last Edit: March 24, 2011, 07:21 AM by MonkeyIsland »