Welcome,
Guest!
[History]
To use TUS shoutbox please login or register.
Home
Calendar
Forums
Groups
Basic Information
List of Member Positions
List of Countries
List of Clans & Communities
Important Clans & Communities
Current Clans & Communities
Leagues
Basic Information
Rules
Rules
Scheme rules
Hall of Fame
Allround
TRL
TTL
Free
Seasons Information
Recent Games
All Games
Allround
All
Singles
Clanners
TRL
All
Singles
Clanners
TTL
All
Singles
Clanners
Free
All
Singles
Clanners
Standings
Allround
Singles
Clanners
TRL
Singles
Clanners
TTL
Singles
Clanners
Free
Singles
Clanners
Playoffs
Allround
Singles
Clanners
TRL
Singles
Clanners
TTL
Singles
Clanners
Free
Singles
Clanners
Activity Standings
Allround
Clans & Communities
Countries
TRL
Clans & Communities
Countries
TTL
Clans & Communities
Countries
Free
Clans & Communities
Countries
Games Awards Center
Cups
Basic Information
Current cups
Finished cups
Recent Games
Standings
Tournaments
Basic Information
Current Tournaments
Finished Tournaments
Recent Games
Standings
Challenges
Basic Information
Recent Challenges
Recent Records
Standings
Maps
Basic Information
Map Database
Mappack Database
Maps without authors
Upload a map (Map editor)
Schemes
Basic Information
List of Schemes
List of Schemes (Leagues)
Scheme Editor/Maker
Files
Programs
Flags
Graves
Terrains
Fanfares
Soundbanks
Replays
Missions
All files
Awards
Donate
Register
Schemes
April 25, 2024, 10:54 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News: Leagues updated to v2.0
In forums & posts
---This board
---This topic
In games
In replays & chats
In cups
In tournaments
In challenges
In maps
In schemes
In files
Basic Information
List of Schemes
List of Schemes (Leagues)
Scheme Editor/Maker
The Ultimate Site
»
Schemes
»
Scheme #448
Hysteria
random turn order in hysteria
Scheme #448, Viewed 2116 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 3
Acronym:
Hysteria
Name:
random turn order in hysteria
Type:
Battle
Submitted by:
DarkOne
Download this scheme:
Downloaded 911 time(s).
51 members and about 860 guests have downloaded this scheme.
Batox
September 09, 2012, 08:13 PM
luishero
October 16, 2012, 06:05 PM
MxC PoISoN
October 21, 2012, 11:51 PM
KasPro
October 26, 2012, 06:45 PM
Papa
December 04, 2012, 09:40 PM
bezsmisla
December 10, 2012, 03:45 PM
Emptyvee
December 16, 2012, 12:32 PM
LeTotalKiller
December 26, 2012, 09:50 PM
Juubi
December 30, 2012, 06:40 PM
Phanton
January 13, 2013, 11:49 AM
Farco/Ghost
January 25, 2013, 06:37 AM
Infernal
January 31, 2013, 04:02 PM
tuomatz
February 06, 2013, 05:37 PM
Xrayez
March 08, 2013, 11:27 AM
Silver Fang
March 12, 2013, 01:20 AM
RogerRolo
March 25, 2013, 06:09 AM
AHIAZ
April 06, 2013, 02:33 AM
OREL
April 17, 2013, 05:04 PM
Dmitry
April 17, 2013, 05:27 PM
Worm_gamer
May 03, 2013, 11:41 AM
mlvn
May 31, 2013, 01:53 PM
Husk
June 06, 2013, 12:13 PM
TheKomodo
June 06, 2013, 02:38 PM
HusH
June 07, 2013, 12:02 PM
dencyk
June 07, 2013, 12:02 PM
Hussar
June 08, 2013, 01:31 PM
Uzurpator
June 11, 2013, 07:05 PM
Crok
June 18, 2013, 06:02 AM
Prince_Egypt
June 20, 2013, 12:47 PM
HHC
June 24, 2013, 08:42 PM
Thouson
November 23, 2013, 02:41 AM
BoolC
September 02, 2014, 11:14 AM
DioZ
June 12, 2015, 10:12 PM
vENDettaTeam
February 02, 2016, 12:43 PM
Sergey
February 27, 2020, 05:36 AM
Phoenix13
April 06, 2020, 03:34 PM
Kebniak
October 27, 2020, 09:28 AM
Orandza
February 16, 2021, 12:04 PM
Rocket
September 12, 2021, 07:45 PM
sock
September 26, 2021, 07:01 AM
Lancelot
September 26, 2021, 10:55 AM
SIBASA
September 26, 2021, 11:27 AM
Albus
September 27, 2021, 02:05 PM
Conejo
September 28, 2021, 10:05 PM
Time:
February 06, 2011, 12:59 PM
Description:
My proposal for hysteria; as it is now, abusing turn order is too easy, so killing one of your own worms on purpose gives a huge advantage.
Now, I'm not against abusing turn order, but I would like to see this tactic to be harder to use.
The SD timer has also been lowered to give the game a faster pace (irony, don't you think?): most people know hysteria and are capable of finishing their turns, which means it could take forever to activate SD.
Sometimes, activating SD is a tactic you can use in hysteria, for example if you've taken better positions (something you had to work for) and your opponent takes a difficult hide to hit.
I'll host a cup with this scheme soon
Scheme game options
Game options
80
1
100%
Time options
5
1
5
5
10
Crate options
25
Sudden death options
45
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
Inf
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
Inf
0
0
0
Inf
0
0
Inf
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
30
3
3
3
3
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
3
3
3
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: BnG scheme, By HHC (Read 2773 times)
0 Members and 1 Guest are viewing this topic.
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
BnG scheme, By HHC
«
on:
June 23, 2012, 07:23 PM »
Real BnG, FFS!!
Logged
NinjaCamel
MAFIA
Hero Member
Finland
TdC clan
ea community
NfBX community
FoS community
Posts: 2,719
wadap
Re: BnG scheme, By HHC
«
Reply #1 on:
June 23, 2012, 07:51 PM »
Logged
"since most people tend to the order side, its my job to spread chaos" -peja
Peja
disciple of the freeman
Hero Member
Germany
TdC clan
od community
bui community
Posts: 3,881
Re: BnG scheme, By HHC
«
Reply #2 on:
June 23, 2012, 07:57 PM »
dont you think you are overreacting just a little bit because of this clanner with es?
thanks for the scheme & your effort
Logged
ShyGuy
Hero Member
United States
CKC clan
FoS community
Posts: 983
Re: BnG scheme, By HHC
«
Reply #3 on:
June 24, 2012, 04:56 AM »
seems similar to fort
Logged
<-- my brain when I clan with avi
Kaleu
TUS, Worms Armageddon & The Wheat Snooper Translator
TU$ Support
Hero Member
Brazil
STF clan
ea community
rrX community
Posts: 4,415
eh os guris do grêmio
Re: BnG scheme, By HHC
«
Reply #4 on:
June 24, 2012, 05:07 AM »
Please make this official BnG scheme
Logged
Experience the best TTRR gameplays with my maps!
→ The best of Kaleu ←
↓ Average anti-modules player ↓
TheKomodo
Cups & Tournaments Moderator
Challenges Moderator
Hero Member
United Kingdom
ICB clan
a2a community
dS community
Posts: 13,461
Re: BnG scheme, By HHC
«
Reply #5 on:
June 24, 2012, 06:41 AM »
Well it wouldn't be BnG because it has other weapons surely?
Logged
Competitive Worms Armageddon Discord
Competitive Worms Armageddon Twitch
CWA Podcast | Episode 2 | Ft. Deadcode(Official WA Developer)
ShyGuy
Hero Member
United States
CKC clan
FoS community
Posts: 983
Re: BnG scheme, By HHC
«
Reply #6 on:
June 24, 2012, 07:10 AM »
surely
Logged
<-- my brain when I clan with avi
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
Re: BnG scheme, By HHC
«
Reply #7 on:
June 24, 2012, 07:58 AM »
Those are tools. Petrols, mortars and clusters are zooks and nades in my book.
They were in the original BnG league as well. BnG for shûre.
edit: Btw, just take it for what it is. I have no illusions about replacing the old BnG (no matter how many people think it's dumb). This is just a nice scheme you can play for fun or offline to practice your elite&hyst zooks and nades. You can decide then whether you want to allow telecow and other lame shit or play it like a saint
I still hope to complete a pack of schemes some day with all schemes in this spirit (see my profile
). This one will be part of it.
«
Last Edit: June 24, 2012, 08:52 AM by HHC
»
Logged
Xrayez
Hero Member
Ukraine
pH community
Posts: 1,324
HAL any1?
Re: BnG scheme, By HHC
«
Reply #8 on:
February 24, 2013, 09:31 PM »
Should be in classic league IMHO
Logged
Developing a game inspired by W:A
|
Donate to save Democracy
Husk
Siberian Rescue Dog
Hero Member
Finland
TdC clan
bf community
dS community
Posts: 7,011
.-|'-.|-.'|-'.|.-'|'.-
Re: BnG scheme, By HHC
«
Reply #9 on:
February 24, 2013, 09:51 PM »
how about host a cup with this scheme to test it out for public?
Logged
Hussar
JN
Hero Member
Poland
TdC clan
ea community
Posts: 2,737
good sensi
Re: BnG scheme, By HHC
«
Reply #10 on:
February 25, 2013, 09:42 AM »
do it then
Logged
Prankster
Hero Member
Hungary
b2b community
Posts: 1,095
Re: BnG scheme, By HHC
«
Reply #11 on:
February 25, 2013, 05:39 PM »
This is technically an elite stripped down to the "BnG" phase.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
The Ultimate Site
»
Schemes
»
Scheme #448